My mom gave me a recipe book that belonged to my Abuela. Abuela was my grandmother’s mother. Naturally, I never met her, but my granny use to tell me stories about her. She was born in Bolivia and migrated here when she was 29 in 1881. She moved to Present and met my great grandfather, and our family has lived here ever since. When I was little, I use to help granny fix some of the old traditional foods from the recipe book. She would read the Spanish words and then say what ingredients we needed, and I would do things like measure, and break eggs, my job was simple. I had so much fun being her Granny's helper.
Now that I have it, I don’t want to use it and tear it up. It is over 100 years old and has been used many times. So I decided to translate the pages and create a new book for me to use. I don’t understand Spanish at all. But that is what they make a translator for. My first recipe and my favorite from my childhood are Botines De Guerra. She said it was my Nanna’s own recipe! I can remember the wonderful smell filling the house.
I used the translator on my laptop and began writing down the steps.
Mix together (in a large pot) 9 cups of flour 3 tablespoons baking powder 2 tablespoons baking soda Half cup of cane sugar 1/2 cup of honey 1 tablespoon salt 2 cups butter 1 cup of hot water
Then I read the line under it. This was an ingredient we never added because Granny said it was a type of seed and it was optional for the recipe, She said Abuela used it but hers didn’t. I decided to write it down just in case I ever needed it. I typed in Mezcle lentamente 1 taza de sangre humana hasta quede suave into the translator. My heart stopped when I realized what it said in English.
“Slowly mix 1 cups of Human blood till smooth.”
Are two claws better than three? That is one of the many questions I’ll be attempting to answer as we delve into X-23’s cards! Here I will go over her cards in great detail, try to predict which aspects and archetypes she will like, as well as estimate where she’ll rank in terms of power.
Disclaimer #1: X-23 has just been previewed. I have not played her, this is all simply theoretical and done for fun!
Disclaimer #2: This is my longest deep dive yet! Skip to the conclusion if you want a shorter read! Just read the bullet points at the end for the quickest read.
But let’s cut to the chase. Identity Card - Alter-Ego
X-23 or Laura Kinney as she’s called in alter-ego is, in many ways, much like Wolverine. She has a giant REC of 6 and has a setup ability to put her claws into play. And while yes, she is high damage and has plenty of healing, the similarities really do end there. She functions entirely differently.
So let’s hit the boring stuff. She’s got 10 hp and the standard hand size - 6 in alter-ego, 5 in hero form. Not great, but not bad - distinctly average. She also has the Mutant alter-ego trait and X-Force hero trait as you'd expect.
As mentioned, she has 6 REC and this is by _far_ her best stat. 6 REC is monstrous and shouldn’t be underestimated - she doesn’t automatically heal when starting the turn in her hero form, meaning there’s no opportunity cost for going alter-ego to use it like with Wolverine.
Given how dangerous it can be to drop to low hp in the pursuit of not missing value from a large REC stat, she will like any well-costed increases to her hit points. So far, we haven’t seen an equivalent of Adamantium Skeleton, but you can bet that Endurance, the unannounced but probable Honorary X-Force card, or even Symbiote Suit are all on the menu as potential cards for her deck-building.
Increasing her hp will help her in other ways - but we’ll get to that.
Like Wolvy, she has a setup ability to put her claws in play. Unlike Wolvy, she has a second ability that she can actively use throughout the game. It’s an action to shuffle either the Honey Badger ally or the Sisterly Bond event from her discard pile into her deck and then draw a card. The shuffling of either card is a cost, so you are only able to use it for the sweet card draw if either is in your discard pile.
Unfortunately, it appears X-23 only has one copy of Sisterly Bond and she seems heavily incentivized to keep her signature ally around on the board at all times. Which is to say, her alter-ego ability won’t always be online to use. But it's much better than not having one. ...Like Wolverine.
But let’s get to the good stuff. Setup Ability - Shhnk!
The ability is very simple. Put X-23’s Claws into play. So let’s talk about those.
Her claws have the weapon trait, the permanent keyword, and have a hero action that reads: Exhaust X-23’s Claws and take 2 damage → X-23 gets +2 ATK until the end of the round.
As you can see, suddenly her 6 REC is looking a lot more useful. And she has other sources of healing which we’ll soon cover. She also has multiple sources of readying, and thus you can really start to get excellent value from these. If anyone has ever played Quicksilver with Maximum Velocity, multiple readies with a +2 ATK boost is incredibly good! And she can pull the trigger every turn - as long as she has the hp! Identity Card - Hero Form
Her form is, quite frankly, amazing - and her entire kit has fantastic synergy with it. As do a lot of aspect cards.
She’s another 2 THW, 1 ATK, and 2 DEF hero. The same as Cyclops and Angel - apparently this has become popular! But like both of those heroes, she has a ready source of damage. In this case, the claws we just talked about. By taking 2 damage, suddenly she’s a 2 THW, 3 ATK, and 2 DEF hero.
2 damage might seem steep, but remember those readies I talked about? They’re here. X-23 has an ability called Living Weapon. It’s a response which says after she takes any amount of damage, ready her (Limit once per phase.). So, at the most basic level on our turn, we can always thwart for 2, ready by taking damage from our claws, and then use our basic ATK for 3 damage (or even just another 2 thwarting!).
If she attacks twice, it’s 4 total damage (1 and then 3). If she thwarts twice, it’s 4 threat removal total (2 and 2). She has to take 2 damage to do so, but restoring 2 hit points is generally considered to be roughly
the equivalent of one resource.
Remember Captain America? He's pretty good. By discarding one card (read: one resource), he too can ready to potentially attack twice, thwart twice, or some combination. And he too hits a maximum of 4 damage or threat removal, but even he can’t hit 3 damage and 2 threat removal like this while X-23 can.
What I’m trying to say here is that X-23 is going to be incredibly, incredibly consistent. Notably in solo play but still amazing in multiplayer. Even before you look at your cards in hand, you can basically guarantee defeating any one of most minions or clearing most side schemes. That versatility and output from Turn 1 is rarely talked about from Captain America but I believe it is one of his greatest strengths. Now? One of X-23's.
Lastly, I need to bring attention to the fact that the Living Weapon response, the thing that readies her, is once per phase
. You can defend with her on the villain phase and, should she take a point of damage, she’ll ready straight back up. Nice. Cap can’t do that either.
In short, if you’re being compared to Captain America, you’ve done good. Right now? X-23 is looking very
…But maybe all her other cards are bad? Heh. Signature Ally - Honey Badger
…Who names these characters?! Anyway, Honey Badger is a key weapon in your arsenal. Why? Because she readies you. She’s a 1 THW, 1 ATK, 2 HP ally with a printed cost of 2. She also, curiously, has the X-Men trait. This is weak, but her ability is very strong.
Her Hero Response reads: After Honey Badger takes any amount of damage, ready X-23.
This is very good because X-23 has great stats and we’ve yet to scrape the surface of how high her ATK can really go. If you’ve ever used the Web-Warrior ally of Peter Parker, you know just how good allies that ready you can be. Since consequential damage works for this, the timing will be largely comparable to Peter Parker except she’ll be defeated first before you can use her response if you spend her last hp on an ATK or THW.
With a great ability comes great potential to boost her hp and/or keep her healed. Or even recur her with something like Make the Call, Chance Encounter or Regroup.. See, you are going to want to keep Honey Badger in play as much as you can. Because readying is awesome. And we have other cards that benefit from her sticking around.
By readying you, she effectively has a THW stat of 3 or an ATK stat of 4+. And, since she delivers 1 of either the ATK or THW herself, it’s in some ways able to be split and she can definitely pop Toughs for you. So she’s already a solid ally before you factor in boosting her hp and/or keeping her alive. And all those other cards that synergize with her.
Remember the X-Men trait on her? Every aspect has a Training upgrade that adds hp. Expect to see one or more of these in all her best decks. Maybe a little X-Mansion to heal her, or Game Time, etc. Med Team, Command Team… There are a lot of options. And all of them end in Honey Badger readying you a LOT.
…In short, if your signature ally is being compared to the Web-Warrior version of Peter Parker, you’ve done good.
…But maybe, just maybe, all her other cards are bad? Hehehe…
Let’s check out her events. Claw Mastery
A 1-cost event with the caveat that it’s “max 1 per round”. What does it do? It’s a hero action that says, until the end of the round, X-23 gets +2 attack - and, if Honey Badger is in play, her attacks gain overkill.
This is super good.
If you don’t ready her again, it’s not so hot. But if you do even once? That +2 attack becomes four damage between two attacks. Combine this with her claws’ +2 ATK bonus and she us hitting 5 ATK and is really going to love more ways to ready. If you make a basic ATK, ready, repeat a few times? We’re in Quicksilver territory. And between Leadership shenanigans with Honey Badger, or Protection shenanigans with all its direct readies? You can deal massive damage here.
Battle Fury isn’t quite in the same league, but it’s starting to make sense why it was reprinted with Wolverine now. She’ll love that too.
This is easily one of her best cards, you just need to combo it. And I say it’s one of her best cards before we even discuss the potential overkill it gives you. Note the overkill is for all her attacks, not just her basic ATK. You could drop Into the Fray on a 1 hp minion and, in addition to removing 5 threat, deal 5 overkill damage. Nice. Sisterly Bond
A 0-cost event that is a Hero Interrupt - when Honey Badger thwarts/attacks, add X-23’s matching power to Honey Badger.
So, despite Honey Badger having 1 ATK, if you have just played Claw Mastery and used your Claws? This 0-cost card basically gives her a total of 6 ATK for one use. And even without Claw Mastery, it’s still very good at giving either 3 damage or 2 threat removal for 0-cost.
This is like Leadership’s Teamwork card in reverse, except nobody has to exhaust either. If you boost Honey Badger’s hp and/or heal her, this card is a must-play. And her best builds are almost certainly doing this.
It’s very efficient and super flexible with serious combo potential on top. And remember her alter-ego ability? Once this is in your discard pile (looks like only one copy), you can shuffle it back into your deck.
…This is easily one of her best cards too. Regenerative Longevity
A 1-cost event and an action, meaning it can be used in hero or alter-ego form, that heals you and Honey Badger for a total of 4. It’s reminiscent of Wolverine’s healing card and is one of her two previewed cards to have the Superpower trait.
So, for two resources (1-cost + the card itself), we get 4 healing. This is basically what we should expect for our money for identity healing. However, the ability to heal Honey Badger as well is extra valuable given how ridiculously good Honey Badger is for us.
Is it one of her best cards? You’re going to have to draw it at the right time (after you’ve played Honey Badger), but then? Kinda. Keeping Honey Badger alive and healthy is incredibly valuable. Every hp restored to Honey Badger is another ready, and your readies hit HARD.
Next up? Upgrades and supports. Sisterhood
If all three of her events and her setup ability, her claws, all combo-ing with Honey Badger wasn’t enough of a clue, here’s the final card that cements the theme: Honey Badger is vital and you absolutely desperately want to put her in play and keep her in play.
X-23 is the first hero we’ve ever seen who works so closely with their signature ally. Wong, Mantis, Vivian and maybe even Gambit come close, but not quite like this. Though, to speak of Vision, keep his Hickory Branch Lane card in mind here. This is her version of it.
Sisterhood is a 2-cost support that has an action (alter-ego or hero form) that says to exhaust it, discard an X-23 card from your hand, then search your deck and discard pile for Honey Badger and add her to your hand.
In other words, wherever you are and whatever is happening, you can always find and thus play Honey Badger once Sisterhood is in play. Whoa.
Now, I generally think beefing up Honey Badger’s hp (and, ideally, other stats) is going to be the best move, but recurring her with this? This can be a great option if you lean into it. Notably, in leadership, the Team Training card is going to do huge work here by giving Honey Badger +1 hp every time you play her. This will also combo really well with Danger Room. Just grab her, play her, and use Danger Room to immediately find and put a Training upgrade on her. And repeat as necessary.
This card is basically infinite copies of Make the Calls for your best ally. As long as you have another signature card in hand that you don’t mind swapping for her. Nice.
This card? Easily one of her best - for the right build. Otherwise, it’s probably dead to you if you find Honey Badger first and have built the deck to keep her alive forever. However, even with such builds, this could be pretty valuable to find Honey Badger sooner if you happen to draw this first. Honey Badger is just that
good. Puncture Wound
This upgrade is basically a delayed event and is reminiscent of Nebula’s techniques. Play it, benefit from the passive bonus, wait, and it goes off in the next round.
And I love it.
It’s a 0-cost card that you can only attach to an enemy that X-23 or Honey Badger have attacked this turn. The attached enemy gets -1 ATK. And then, as a forced response that triggers after the player phase begins, you must discard it - but for doing so you deal 3 damage to the attached enemy.
So, first things first - 3 damage for a 0-cost card is great. This is Turn the Tide levels of efficient. The downside is that it's conditional, also like Turn the Tide. Given X-23’s crazy damage, minions are unlikely to survive - you’re mostly putting this on the villain aside from a few edge cases and mostly in multiplayer (Surprise Contender? Dragon? Sleeper? That Future Past guy I forget the name of?). Normal minions won’t live long at all.
But for a hero who hits hard and fast, hitting the villain is going to be something you want a lot of the time, especially in solo where she can definitely melt through their hp. And if you’re focusing down the villain, you don’t want to be putting a ton of resources into your defense. And this is where the -1 ATK comes in useful.
The slight downside, the anti-synergy here, is that if you reduce the damage you take too low while also defending? You won't take any damage and so won't ready back up with your hero ability. It's going to be a fine line to balance that will vary with each scenario.
We believe she has two of these in her kit and they do stack, so for a total of 2 effective resources you can put both of these on the villain, take -2 from any attacks they make, then they take 6 damage. That’s crazy.
What’s even better is when you consider multiplayer. First of all, this is an upgrade. Cyclops is going to be able to Optic Blast off of it. Secondly, every single attack the enemy makes will be affected by that -1 ATK. So you’re really helping to protect the whole table.
The combo I’m most excited for is with Cyclops (again) and Storm, two of the best multiplayer heroes already. If Cyclops attaches Practiced Defense and Storm changes to her Blizzard Weather, you can play one Puncture Wound too and now the villain has -3 ATK for that entire villain phase. Or -4 if you draw into both of these.
But a lot of other characters will love the -1 as well. Spider-Ham might not need the help, but this will help him take lower chunks of damage for efficient toon counter generation. Drax? Now, when he takes attacks, he takes less damage too. The Groot ally? Suddenly it’s surviving a lot longer. The same goes for Spider-UK.
There are probably even more multiplayer combos I have yet to think of. There are a lot of handy little interactions.
What’s also good about this is that it makes “taunt” cards a lot better as well - cards that make the villain attack. Traditionally, cards like Toe to Toe and Bait and Switch haven’t been worth it. Whether they are now is still debatable, but certainly they get better if you can factor in the villain having -1 ATK. And remember the new card with Angel, actually called Taunt? That works great here as well.
There’s theoretically a situation where, in 4-player where everyone has their own copy of all the content, you have X-23, Storm, Cyclops and Drax, all running 3x Taunt or 3x Toe to Toe, with the first three using their -1 ATK abilities to weaken the villain throughout the game while everyone grabs massive value from these cards.
I love this card. Grim Resolve
And now for a traditional upgrade. So traditional, in fact, that it’s basically just Clarity of Purpose. The main difference? Its cost arrow says you must TAKE 1 damage rather than DEAL 1 damage, which is relevant with the new 1.5 rules when it comes to potentially blocking the damage.
If you block damage (let’s say with Energy Barrier) from a cost which says TAKE, then you have not actually taken the damage since you prevented it. But if you block the damage from a cost which says DEAL, the damage was still dealt - you don’t have to take
it to have fulfilled the cost.
(If this is confusing, while I will try to help in the comments, I recommend looking for some youtube talks on it or scouring the pages of the new 1.5 rules reference!)
Like Clarity of Purpose, it’s a 1-cost card which you exhaust to generate a resource. Clarity of Purpose has you also deal
a point of damage to yourself as an extra cost. Grim Resolve has you take
a point of damage as its extra cost.
It’s good! Now, you can pop your Claws to get +2 ATK first before using X-23 at all, then make a big basic ATK, then use Grim Resolve to ready then and make a second one. It gives a lot of flexibility in the timing of when you want to ready with her hero ability.
But it’s also just an ever-so-slightly worse version of Clarity of Purpose. Still, Clarity is a powerful card and X-23 has a lot of healing. You can totally run both, whether to just to find one earlier or even put both into play. Pain Tolerance
Last but not least, we have X-23’s consistent healing card. This upgrade is 2-cost, Superpower traited, and has a Response - meaning it works in both hero and alter-ego form. It says “After you play an X-23 card (including this one), heal 1 damage from your identity.”
Any rules followers will immediately recognize the reminder text being something absent from Sky-Destroyer, another card that triggers upon playing itself, so that is a welcome addition here that should help a lot of players out who otherwise might not realize it. And so we can, in some ways, also consider this to immediately include a 1 hp heal before we even really start using it properly.
So - three effective resources for 1 hp, then 1 hp every time you play one of your signature cards. I can tell you right now that, given how ridiculously good her signature cards are, you are going to want to play them already. And not just that but, as you may have spotted throughout the preview, all X-23’s cards are cheap. So, not only do you want to play them already purely because they’re so darn good
, but you can play a lot of them because they’re so darn cheap
In short, this thing is going to give a TON of healing. Outside of an unlucky hand, this is likely a minimum of 1 and sometimes up to 3 or, if the stars align, 4. And it will likely trend on the higher side if you thin your deck or build for card draw or some kind of recursion (Mutant Education, etc! And her alter-ego ability).
It’s not mind-blowing, but she’ll benefit more from the healing than most heroes will.
And that concludes the signature cards previewed so far - let’s take a quick look through some deck-building options for her. Basic Cards
With the Mutant trait, she’ll love a lot of the X-Men supports. With an X-Men signature ally who is key to her entire deck, she’ll also love the X-Men supports.
X-Mansion? Heal Honey Badger. Danger Room? Beef up Honey Badger who you can easily recur, and thus get multiple uses from Danger Room on just her. Cerebro? Perhaps find her faster.
Weapon-X? Find more signature cards because 1) they are awesome and 2) she will heal the damage from Weapon X with the card drawn thanks to Pain Tolerance. This can also find Honey Badger sometimes.
X-Gene? Maybe. Definitely if you run Mutant Education.
Endurance? 110%. Symbiote Suit? Honestly, she is clearly one of the better characters for it in the entire game.
Professor X is also a stand-out ally. She lacks confuses and doesn’t always want to thwart. The confuses will help her go alter-ego and use her massive REC, cycle cards back, or heal Honey Badger with X-Mansion.
Oh yeah. And Game Time for Honey Badger. That should really speak for itself. Readying yourself through readying and healing an ally? All for 0-cost? Incredibly good.
Perhaps most importantly, the new basic side scheme she brings that rewards the linked cards will be super powerful for her. It’s called Specialized Training, and she really wants the Combat Specialist reward most of all in most decks. I’m not going into great detail on the new cards here but if you haven’t already, please please check these out. +1 ATK and card draw in any aspect is immensely helpful. It has a decent cost to get it, but if you do? It's superb. Aggression Cards
X-23 has a plan. Boost her ATK and ready. Aggression can help with both.
In terms of ATK boosting? In addition to new card “Now I’m Mad”, there is the classic Combat Training and even Fluid Motion. I don’t see her loving Brute Force, but I’m sure there’s a novelty meme build where you boost her ATK to insane levels.
For readying, there is largely only Battle Fury. She doesn’t really need another source of incoming damage, but she loves readying so much I can’t see her not using it. Expect this in a lot of decks.
I also think Hand Cannon has her name written all over it. Certainly, she can get Overkill from her Claw Mastery event, but it’s not consistent every turn. Hand Cannon will boost your ATK further and make sure none of your damage goes to waste.
Skilled Strike definitely fits with what she wants to do. With the Weapon trait on her claws, she can technically use Mean Swing and Fusillade far more reliably than most heroes - but I think she’d rather focus on keeping her hp high to just use her claws directly. Better to block with allies or stun the villain than exhaust her claws for something else, in my opinion.
She will actually possibly like Quick Strike. One of the first heroes to genuinely do so without niche builds?
And let’s not forget Papa Wolverine. Who also, like Honey Badger, wants Attack Training which X-23 110% wants to run here.
And do you know what Skilled Strike, Wolverine, Hand Cannon, Combat Training, Now I’m Mad, and Attack Training all have in common? The physical resource. Drop Kick and Jarnbjorn are both on the table. And I think she’ll like them both.
While you might not want to use all of them, that is potentially a whole deck there that just wrote itself into existence. Just add Sunfire and Psylocke like almost every modern Aggression deck.
She is going to be strong in Aggression and hit very, very hard. With the thwarting to make it very solo-viable (if you don't just speed to victory with huge damage!). Justice Cards
X-23’s plan here is in good hands. She can’t boost her ATK, but what if we, say, gave her Heroic Intuition and just readied her for thwarting? Or split her focus? Perhaps mixed in Making an Entrance to heal? Seems good, right?
Justice also has the best access to confuse. Which means the most reliable access to heal Honey Badger through X-Mansion. And, you know, use her massive REC. And she can find Honey Badger quickly with Chance Encounter if she needs to. One Way or Another? More card draw for her amazing cards, and more healing per turn on Pain Tolerance from those cards. Having a side scheme out to thwart also sets her up well to ready with her claws even if the villain only added a measly 1 to the main scheme. Thwart→Claws→Attack.
Everything here is going to run very smoothly. And she is going to want the cards Psylocke comes with. Something she doesn’t appear to have are any status effects and Upside the Head solves that very efficiently. And with great confuses, comes great ability to use Float Like a Butterfly. With her own ready and Honey Badger’s, she is getting a bunch of damage from it.
Mission Training? That’s Honey Badger’s Justice ticket to Game Time town. That goes in every Justice deck she ever has, surely.
I don’t see any other incredible cards for her here. Just lots of very solid cards that work for most heroes, and will for her too. While it won’t play as fast as Aggression for the most part? With fantastic threat removal here, great access to alter-ego healing, and her innate damage, it’s looking hard for X-23 to actually lose in this aspect. Leadership
Good ol' Leadership. Where do I start? X-23 is the hero who, as mentioned, resolves the most around her signature ally. And Leadership is the ally-centric aspect. I could probably write a whole deep dive on the possible combinations here.
Let’s hit the basics. Danger Room Training to enable Game Time, X-Mansion, and just get more use from Honey Badger? Auto-include.
And if you’re bringing Danger Room Training, why not bring Beast along?
Pixie can grab Honey Badger for you, or Beast or Professor X, or anyone other X-Men should you bring more.
Inspired is great if you go for the voltron angle and keep her alive forever.
Rapid Response? Eh. This actually immediately gets us a ready from Honey Badger when it deals damage to her after reviving her - but it’s not optimal for her here. Regroup is obviously a great option in multiplayer, but when is it not?
Make the Call is going to be particularly exceptional for Honey Badger recursion decks. And is always an S-tier card in general for any ally you need at any time.
The Leadership side scheme we’ve seen so far, Call for Backup, will be another way to find Honey Badger.
Team Training, so Honey Badger gets an extra use every time you recur her? Super good.
Innovation to heal Honey Badger? Why not.
Then there is Command Team to ready Honey Badger and thus yourself. You might even run it with Lead from the Front given that both you and Honey Badger will get a lot of value from it. If Honey Badger attacks twice, and you attack four times, that’s 6 damage before you factor in other allies and potentially more readies from Game Time or anything else.
There is Clarity of Purpose which I’ve already talked about. You could
totally put it on Honey Badger though if you plan to heal her and buff her HP! Is it worth it? Not sure.
And of course Kaluu. As a combo-centric hero, you’ll love it when he grabs you Claw Mastery when you have a bunch of readies lined up in hand. Or vice versa.
Leadership is, at the end of the day, Leadership. It’s incredibly strong on its own and, with all the support for Honey Badger, it’s going to be one of her most popular aspects. Protection
And finally we have Protection. My initial instinct for X-23 was Aggression or Leadership, and I was already wondering if Justice might exceed them for its consistency, but Protection? Protection might just out do them all. At least for solo play.
Picture the scene.
You’ve used your claws and played Claw Mastery. You have 5 ATK. You wink at Drax, knowing you both share the same devastating damage now. It’s time.
Suddenly you use Leading Blow. What Doesn’t Kill Me. Then Counter-Punch.
And let's not overlook the potential with Repurpose.
The sheer amount of readying or cheap damage based on your ATK stat here is incredible. And with Repurpose, you potentially have more than 5 ATK for all those other readies and Sisterly Bond.
Energy Barrier can help you defend the villain attack and ready without taking too much excess damage. Perfect defense? Not here. She wants to ideally defend but still take at least 1 damage. And this, of course, is the best card to combo with Repurpose. And then that brings Electrostatic Armor into the mix for a splash more damage and another Repurpose target.
Protective Training goes straight onto Honey Badger. It’s basically an auto-include like all the other X-Men Training upgrades in the other aspects.
Med Team and provide extremely consistent healing for Honey Badger and can help you in a pinch.
Iron Fist and Tackle are going to help her keep the villain under control and still help her pile on the damage quickly.
But really, I cannot overstate the value of those readies/ways to use her basic ATK. Using X-23, her own ready, the ready from Honey Badger, and let’s say drawing 2 of them alongside Claw Mastery? That’s 25 damage. And all you had to play first was Honey Badger.
More with that Combat Specialty upgrade from the new basic side scheme. More from Repurpose.
She is potentially going to run faster than Quicksilver and hit harder than Drax.
Rush has never looked so good in green. And even if you don’t love rush strategies like me, it’s hard to deny the potential. You can try to go slower, use these tools to clean up the board, and still do extraordinarily well! Conclusion
Overall, X-23 looks amazing. She is basically a fusion of Wolverine and Quicksilver that came out looking like Captain America with a tiny pinch of Drax who really, really likes their version of the Peter Parker basic ally. And if you like any of those heroes, or you’ve ever enjoyed readying a Web-Warrior with Peter, I think you will really like X-23.
At least if you can also enjoy working closely with an ally. Some people don’t like allies, and that’s okay. But, for X-23? She can be good without Honey Badger, I think. If you broke the official rules and removed the ally from the deck, she wouldn’t be the weakest character in the game by far still. But she does lose a lot.
Unrelated to the ally, I will say I am predicting her to be the least popular of the X-Force from a general standpoint. I think many players will just see her as a clone of Wolverine - which is only true in terms of her story, not her gameplay. I also think she is a combo-centric character where it’s hard to see the value of her cards individually/without playing her. But, like Drax, will likely become a fan favourite over time.
For me personally, and this goes beyond the bounds of a hero kit deep dive, I think the biggest strike against her is the card art. It might just be me, and I mean no disrespect to any of the artists or whomever is responsible for the creative decisions, but it doesn’t work for me. We have various greys and blacks on a grey/black background. Her alter-ego art is off-center, her identity card just had a plain brown background.
I like the art for Claw Mastery, Sisterhood and Pain Tolerance. But I do think she has the worst-looking cards of all the heroes from this wave so far, and perhaps the X-Men and Web-WarrioChampion waves too.
But you know if I’m picking on the art as my first and only negative, it’s a very good sign for the rest of her. In terms of fun? I think she’ll score high and pleasantly surprise people.
In terms of power? She has a lot of strengths, but also a couple of weaknesses. But her strengths definitely outweigh the weaknesses by a landslide. So far, I have mostly focused on her strengths. So let’s cover her weaknesses quickly.
Her only true source of resource generation or card draw we have seen so far is Grim Resolve. And it’s a good card! But it’s not quite like those heroes who can draw extra cards every turn, or have a couple of extra double resources, etc! So her economy, while fine, isn’t great. I don't believe her alter-ego ability is reliable enough to contribute much.
Fortunately, it’s partially offset by her low costs and she gains a lot elsewhere in areas many high economy heroes do not.
The biggest obvious weakness is that she has no status cards - but in a game where we are getting an increased amount of steady and stalwart, it’s less of a factor. Likewise, we’re getting more access to status cards in the aspects. The exception to both arguments are Toughs but, as a hero who wants to take damage, they are less desirable for her in many situations compared to the average hero.
Cyclops doesn't have any status cards, nor does Wolverine. They get get by. But it's still worth noting!
And lastly, she is somewhat fragile. She is a 10 hp hero who wants to take damage, just like Wolverine, but Wolverine has two advantages. One, his healing is automatic from Turn 1. And two, he has Adamantium Skeleton in his signature cards - a +4 hp upgrade. Now, she can defend and ready immediately with her hero power, but it’s not guaranteed. Against weaker villains, notably on standard, she might not take enough damage to ready. And against stronger villains, particularly on expert, she might still take a significant amount of damage despite defending and readying.
It is of course a great perk of her ability that she can ready in the villain phase, but putting her in the line of fire when she already wants to take damage on her imminent turn and likely did on the previous turn can surely be rough, especially if you haven’t got her healing upgrade out yet.
But smart deck-building can cover everything. As alluded to, we have a good few status cards accessible in most aspects now. She has access to X-Gene as mentioned earlier as well as things like Weapon X, and we have plenty of “fragile” characters who do very well with a healthy supply of allies or stuns built in - plus her healing when she finds them - plus her epic 6 REC.
Another small weakness is that she’s draw-dependent to a degree. Her stats are great with just the use of Claws, but she’ll have quiet turns and large turns. Drawing Claw Mastery? Her damage goes up a lot. Drawing it with Sisterly Bond or other readies? It spikes. But you’re not going to get all those pieces together all the time, and some turns none at all.
Fortunately, as kind of mentioned, her base output is veeery good. And if you build into Honey Badger, keeping her out and alive means every turn will still be huge.
The final weakness I see is her reliance on her signature ally. With some bad luck, Honey Badger (and Sisterhood) could be hard to find. There are ways to help find her - but again, you also have to find them to find her, and most of them have costs of some kind. It's possible for this to sometimes be difficult.
But that was just a look at what I think are her weaknesses, and I hope I have not hurt your impression of her. The rest of the article is strength after strength - and all in all? She is looking brilliantly powerful. Here’s a quick summary:
- Incredibly high damage
- Super consistent thwarting
- Very low setup
- Very low cost curve
- Mutant traited
- Lots of deep aspect synergy
- …Did I mention incredibly high damage?
- Low-ish economy
- Semi-draw reliant
- Reliant on her signature ally for full power
- No status cards
- Somewhat fragile
And I will say that the "weaknesses" aren’t really that bad while the strengths - particularly the top four - are especially good! She will hit hard, hit fast, find thwarting while she needs it, and have it all basically at her fingertips from early on.
So, where would I rank her overall and next to the other X-Force heroes? Great question. Of all the X-Force heroes, she has been my toughest one to rank. I will also say all five X-Force heroes revealed so far are ones I am predicting to be in the top 20 of what will then be 48 heroes.
For her specifically, I think the scenario is going to make the biggest difference compared to the other few X-Force heroes. She is damage incarnate, and I think tougher scenarios that can slow her down, that prevent her from winning too quickly, could see her notably fall off when she runs out of steam. On the other hand, she’ll glide through low hp villains like a hot knife through butter.
But I do think, with her best builds and some optimization, she will truly be a force to be reckoned with. So I’ll peg her to fall somewhere between the 7th best and 17th best, with my best guess right now specifically being 12th-ish. She hits very hard and can deal with pretty much anything from Turn 1, and I think that versatility is huge. But I also think that, for the most part, she’s fairly honest.
But, since she has so many combos and I've not played her at all with any of them or any approaches to Honey Badger, I really wouldn't put money on this exact placement. Just know she is going to be amazing.
In some ways, despite being so different to Wolverine, they are still very similar. The apple doesn’t fall far from the tree. He too is high damage, low setup and - especially early game - can be a little fragile unless you build otherwise or ignore his claws. And while it will probably depend on the rest of her cards and whatever X-Force support we get, I will end by saying I do think she will be the better of the two. In my opinion? X-23 > Wolverine - for fun and for power! Whew! We got there. Thanks for reading and I’d love to know your thoughts! Am I way off the mark? Do you agree? And is there anything I missed? I am sure there are some great aspect cards I overlooked!
My son, not a Reddit user, is currently working in Georgia, but may need to leave. We have plenty of contacts in Pittsburgh, but my wife and I recently moved to Lakeland FL.
He's looking to come here and stay with us because, unlike Pittsburgh, we can work year-round here.
He's looking for better ball than just youth leagues. He's a graduate (twice) of Wendelstedt School. He's worked high school and college ball. Anybody know anyone in Central Florida he could call?
I'm referring to the Peruvian maca root, typically sold in powder form. I've baked with it before, adding it to blondie and brownie recipes.
I figure I can do a super small test batch following the the Lord Rhys Chocolate Mead Recipe, except I'll substitute the cocoa powder in the recipe for maca powder. I could use a meadowflower honey to compliment the butterscotch flavor of the maca powder.
I make cookies for a farmers market. I do chocolate chip and honey roasted peanut butter cookies. I’ve always used creamy peanut butter. No specific brand usually just whatever is on sale. Probably not the best way to achieve best quality but oh well.
I went to Costco to get some ingredients. I grabbed a two pack of 16oz Kirkland brand peanut butter. I get home and get to baking to realize it’s organic…. I was not expecting the splash of oil when I tore the paper off. It was very runny even after being mixed so that’s when I stopped and realized I probably shouldn’t use this in my cookies because the final products texture could be off. I needed 10oz of peanut butter so I was able to use 2oz of organic and 8oz of what I normally use. The cookies seemed to have turned out fine but I’m curious as to what the difference in final baked good is comparing organic peanut butter and regular creamy peanut butter. I’d love to use the organic peanut butter for my cookies but I really dialed the recipe in using the regular.
TL;DR: Is organic peanut butter a 1:1 ratio substitute for regular creamy peanut butter in cookies?
Hi! I have a question that I'm always wondering about since I am a bit paranoid with food safety, but am also trying to save money and reduce my food waste as much as possible.
Each week I buy a couple or cold cuts from the Publix deli. Usually I pick up about a quarter to a half pound each of things like honey ham, oven roasted or smoked turkey or chicken, genoa salami. I use them for wraps and sandwiches mainly, but I never know how long they are good for. My mother has always said four days, so that's always been what I followed. But if I don't have a wrap for one or two days than I feel like I've wasted so much when I have to throw some out! I normally keep the salami for about a week though without issue.
So my question is how long are deli meats like freshly sliced ham, turkey, and chicken by Boarshead typically good for when stored properly in the fridge? Thanks so much for the help! :)