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2023.06.10 00:15 ralo_ramone An Otherworldly Scholar [LitRPG, Isekai] - Chapter 12
The audience hall was a long room with a high ceiling. From the ceiling hung metal chandeliers that held hundreds of small white shining stones that illuminated the room with a warm and gentle light. Sunlight cascaded from the tall, arched windows over a row of rose beds aligned through the side of the room. For a moment I forgot I was inside the Great Hall and I was transported to a summer garden.
The ornate wooden pillars guided my sight to the center of the room. An exquisite carpet embroidered with fantastical animals and monsters went from the entrance to the foot of the Marquis throne. Captain Kiln guided me into the room where the nobles from the balcony leisurely chatted around the throne.
“That man over there,” Captain Kiln pointed at a man near the window. “He is Marquis Tauron of Farcrest.”
The Marquis was a tall man with a squared jaw and wide shoulders dressed in a simple white shirt and a red vest. From his belt hung a gilded scabbard and a short cape with his crest, a man impaling a wolf, covered his left shoulder. His tanned skin stood out among the paleness of the rest of the courtesans.
“Might I ask what his class is?” I asked.
The Captain gave me an amused glance before replying. “The Marquis is a high level Flame Fencer. I can beat his ass though.”
Abei walked up to the Marquis and after a few words, he walked to his throne. The rest of the courtesans sat on the chairs by the sides of the room, chatting in lower voices.
“Robert Clarke from the City of Light, please come forward.” Abei announced with his voice magically amplified and I felt all glances falling on me.
The old man continued speaking, invoking ancient laws, but I zoned out. Unlike the rest of the people I knew, the Marquis seemed to overflow with magic. If I narrowed my eyes I could almost see red sparks of mana floating around him. A shiver ran down my spine, the Marquis’ mana pool seemed to violently boil inside him. There was something his mana had that mine lacked, but what?
As my mind wandered, a servant dragged an odd brass nest with a dark blue orb embedded inside. I instinctively identify it. System Shrine Fragment. [Identify] ???
The System prompt caught me off guard. It was the first time [Identify] couldn’t give me extra information about what I had in front of me. I wonder if the System had a reason to keep the information about the fragment to itself.
“Put your hand in the Identify Orb if you are an innocent man, Robert Clarke.” The Marquis spoke out loud. I recognized his words were some sort of ritual because of the little spirit and great disinterest with which he spoke them.
I begrudgingly obeyed, there were a dozen courtesans in the room and I wasn’t eager to show them I was a [Lonely Boy]. I wasn’t eager to know if I had any hidden titles either.
Abei gave me a reassuring nod and I hovered my hand a few centimeters from the nested orb. Suddenly, a blue light surrounded my hand and a second later my data sheet appeared in the middle of the room for all to see. At least there was no cavity search in this world. Or so I hoped.
Abei gasped and the room fell in a sepulcral silence. New title acquired! Favorite Teacher (96): Going to school isn’t that bad with you at the whiteboard. [Identify] You have not only managed to teach your students but to earn their respect and affection. Reward: Slightly increased mana pool (96).
New title acquired! Confidant: A title for those who are deemed trustworthy and reliable. [Identify] Your wisdom and welcoming nature Reward: Increased mana pool.
New title acquired! Father Figure(2): Someone has to do it. [Identify] I guess you are a better father figure than none. Reward: Increased mana pool (2).
New title acquired! Classroom Fiend: Not even flies fly when you are around. [Identify] They know you are not like those pesky substitute teachers. Reward: Increased mana pool.
New title acquired! Master Tutor: Title awarded to those who had mastered the pedagogic arts and techniques, and have a deep understanding of what being a teacher means. [Identify] You should’ve considered early retirement by now. Reward: Doubled mana pool.
New title acquired! Silver Scholar: Title awarded to those who had a deep understanding of multiple sciences and techniques. [Identify] Neeeeeerd! Reward: Greatly increased mana pool.
New title acquired! Stalwart Mentor (7): No matter how many times they fall, you helped them stand again. [Identify] Having too much trust in humanity isn’t always a bad thing. Reward: Increased mana pool.
Other titles kept popping up but my mouth went dry as I felt my mana pool deepening inside my chest far beyond what seemed possible. But even that sensation disappeared into the background as I came to the realization of what those titles meant.
There was no way in the world I was the favorite teacher of ninety six kids, and the notion I was someone’s father figure was just preposterous. I knew I was a mediocre teacher at best. The System was wrong, after all, I was one of those teachers who didn’t really make the difference.
Before I had time to dwell on it, my character sheet appeared with all of the new titles on it, for everyone to see. Name: Robert Clarke, Human. Class: Scholar Lv.12 Titles: Lonely Boy, Hot for Teacher, Confidant, Classroom Fiend, Favorite Teacher (96), Father Figure (2), Master Tutor, Silver Scholar, Delinquent Reformer (5), Stalwart Mentor (7), Role Model, Expert Mathematician, Expert Physicist, Adept Historian, Adept Linguist, Journeyman Biologist, Novice Chemist, Novice Orator.
“A-aren’t you too young to be a [Silver Scholar] and a [Master Tutor]?” Abei stuttered as he glanced at my titles like a child looking at a particularly colorful breakfast cereal commercial. The Marquis was at the edge of his throne and even the most gossipy of the courtesans was silent.
Something completely unrelated clicked inside my mind. I knew why Holst had abandoned the kids. He was farming them. The breakthrough Zaon was talking about had to be a mana improving title just like mine.
I withdrew my hand off the orb before it showed [Homicide Planner] or something along those lines because the System probably knew my [Awareness] was working overtime to plan Holst’s death. I closed my eyes and breathed deeply.
“M-master Clarke? Are you all right?” Abei’s whispering brought me back to the audience room.
“Yes, yes… I just… I’m a bit embarrassed, that’s all.” I lied, hoping everyone had seen my [Hot for Teacher] title.
Abei gave me a reassuring glance from the side of the throne before speaking again.
“Most of us Scholars fell in love with a professor at some point in our formation, there is nothing to be ashamed of.” Abei opened his character sheet effortlessly and showed it to me without resorting to the Identify Stone. Name: Abei Luzian, Human. Class: Scholar Lv.51 Titles: Silver Scholar, Bronze Tutor, Favorite Teacher (2), Expert Astronomer, Adept Mathematician, Adept Architect, Journeyman Orator, Novice Musician, Passionate for the Professor, Archivist, Translator, Thaumaturgy Theorist.
Even if Abei’s character sheet was intriguing, I wished I hadn't seen it. By my Earthling standards that was a blatant breach to privacy. And yet, I couldn’t help but notice that [Passionate for the Professor] was a lot tamer than [Hot for Teacher].
“How long have you been walking the path of the Scholar, Master Clarke? I can’t fathom how much effort it took to get two expertises and one mastery at such a young age.” Abei asked, this time loud enough for everyone to hear.
The silence in the room was replaced by the whispering of the courtesans. Abei’s interest in my person felt nice but I didn’t want to attract that amount of attention towards me. I didn’t want to fall into any intrigue games that could be developing in the Marquis court.
“We have witnessed the titles of an innocent man. For that reason I shall grant you free passage across the kingdom.” The Marquis announced and got a round of applause. Now he glanced at me with predatory eyes.
Abei took out a scroll from his sleeve and with a movement of the hand, the Scholar made it float in the air. With another movement, mana emerged from the tips of his fingers and washed over the scroll like the waves of the sea. With each clash, the words were imprinted in the yellowy surface until the document was complete. Abei took it to the Marquis who pressed his ring against the scroll, leaving a gleaming symbol that slowly lost its magical shine.
“Here you are, Master Clarke.” Abei handed me the passage permit.
“Accept my humble thanks, milord. I will not take more of your time.” I mumbled, still confused by the whole experience. I knew one thing, I had to get away before anything happened.
As I started my getaway when the Marquis spoke again.
“Your knowledge and potential hasn’t passed unnoticed to me and I will like to reward you properly.” The Marquis said with a mysterious grin on his face, but I knew there was no such thing as a free lunch. Whatever the Marquis was offering me wasn’t a reward but a deal I wasn’t in position to refuse without insulting him.
“I can’t think of a reward other than a letter of recommendation for the Imperial Academy.” The Marquis announced with his mighty voice. “The royal family would be thrilled to have such a promising young man helping with the academic development of the kingdom.”
There it was. The Marquis wanted to turn me into a gift for the King of Ebros, and part of me was okay with it. A recommendation letter would greatly expedite my journey to the imperial capital for a foreigner like me, however, something prevented me from jumping headfirst into the offer.
“Can I ask a question, milord?” I said before I could stop my tongue. “I have been watching the comings and goings of the inhabitants of Farcrest and there is something that bothers me.”
I couldn’t accept the recommendation letter without an answer.
“Speak your mind, Robert Clarke. I’m well aware Scholars have ten questions for every answer they have.” The Marquis' attention was fixed on me.
“I couldn't help but notice a great amount of vagrant kids in the northern district while the farmlands around the city lack laborers and some parts of the city lack proper maintenance. Farcrest seems to have enough resources to flourish and yet they seem arranged in the most peculiar way. With a little investment in the orphanages, the Marquis could educate the kids so they become useful classes for the city.” I said.
Suddenly, the Marquis wasn’t as amused with my presence anymore.
“If all you have is a hammer, everything looks like a nail. I understand that for a Master Tutor every problem can be resolved through education.” The Marquis replied with a derisive tone.
I didn’t mention that the actual solution to many social problems was indeed education. Instead, I clenched my teeth and waited in silence. If I was to open my mouth it was going to insult the Marquis’ ancestry.
“Master Clarke lacks the context…” Abei started talking but the Marquis silenced him.
“Miserable orphan lives are a small price for Farcrest’s prosperity.” The Marquis rested his hands together and gave me a winning smile.
The picture of Elincia and her kids eating watery soup came to my mind and I had to bite my tongue to not open my mouth. I saw the tears of the small snake kids, Zaon’s doubts about the future, the bravery of the tiny harpy Shu. I saw Elincia clenching her jaw to withstand the pain of her wounded leg to return faster to the orphanage.
There was something I wasn’t catching.
“The King’s war machine can only be quenched with gold or blood, and orphan blood is cheaper than gold coins. We just take the surplus kids that can’t be fed in the orphanages and send them to the Royal Army.” The Marquis taunted me.
For an instant I didn’t believe what I heard. The Marquis was sending orphans to their certain death just to avoid paying the royal war tax.
“In any case, they are given a chance to survive but the Farlands are a treacherous enemy. Even if they die, they are doing a great service to the prosperity of Farcrest, and the realm.” The Marquis said with a predatory smile, then, he got comfortable in the throne, awaiting my answer.
“A cunning solution for a tricky problem, milord.” I bit my tongue.
The Marquis smiled full of himself, thinking he had secured a nice present for the royal family while outsmarting me in front of the court. The courtesans spoke of how benevolent the Marquis was for offering me a recommendation letter. But the mere idea of leaving Elincia and her kids to their fate made me want to puke.
“I can’t accept the letter of recommendation, milord.” I raised my voice, catching the attention of the whole courtroom.
The Marquis’ face fell apart.
“If you accept my proposal, you will be a Sage in no time. You will be freed of the shackles of a support class once and for all.” The Marquis couldn't hide the venom in his words.
My heart still yearned to accept the recommendation letter, travel to the Imperial Library, and become a spellcaster. But I couldn’t accept it. My new titles reminded me of how I felt years ago when I was a young and idealistic teacher. I felt like I could change the world for me and for others and no matter how naive it was, I wanted to preserve that feeling.
“I can’t accept the letter. The System made me a Scholar, and a Scholar I shall remain until it decides otherwise. Trying to change that unnaturally goes against my oaths. I hope you can understand.” I said, praying that invoking the System would save me from the Marquis wrath.
“Then you are a fool. We have nothing more to discuss, get out of my sight.” The Marquis growled and I felt the captain’s iron grip closing around my arm. She dragged me out of the room. As soon as the gates closed behind us, she let me go.
“That’s the biggest shitshow I have seen in a while, congratulations. The Marquis is going to hold a grudge.” Captain Kiln said as she signaled one of the guards to grab my backpack. My heart raced inside my chest but at least I was outside the courtroom with my head still glued to my body.
“Today I remembered something I had forgotten long ago.” I said as Captain Kiln walked me, or rather pushed me, back to the main entrance.
“And what is that?” The woman inquired, now more intrigued in my person than ever.
“I used to have strong ideals at some point in my life, might as well start following them.” I extended my hand, offering her the two silver coins she had lent me. “These are yours.”
“You are going to need them if you are going to do what I am thinking.” Captain Kiln said, pushing me through the door. The guardsmen at the gates glanced at me with amused expressions. It seemed that not every day the Captain kicked some random dude out of the Great Hall.
Despite her treatment, I noticed an approving look in her eyes. She took the money and put it into her pocket. I was having a hard time reading the woman. Was she loyal to the Marquis or did she have her own honor code?
“I’ll tell you a rumor I heard the other day.” Captain Kiln grabbed me by the jacket and drew me near to her so nobody else could hear. “Someone had been threatening lower nobility to not donate money and the merchants to not deal with orphanage owners. Do you understand what I am saying?”
I nodded in silence. The Marquis wanted to starve the orphanages so the kids had to join the army early. What I couldn’t understand was why the captain of the city guard shared that information with me.
“Lay low. Stay out of trouble, stay out of the Marquis’ sights.” Captain Kiln whispered as she turned around and returned to the Great Hall, leaving me in the middle of the main street.
Before the guardsmen could push me away from the gates, I turned around and entered the busy market knowing exactly what I had to do.
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2023.06.10 00:14 you5030 PLS HELP IM CONFUSED - What is the net charge of the iron-porphyrin complex formed between Fe2+ and the four nitrogen atoms in the figure?
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Heme is found in several proteins, including hemoglobin in blood and myoglobin in muscle. It has a four-coordinate iron-bound porphyrin structure where ferrous iron (Fe2+) is bound to four nitrogen atoms through coordinate covalent bonds. The most common heme found in the body is heme b in hemoglobin (Figure 1). https://preview.redd.it/nbb2o7b5g25b1.png?width=390&format=png&auto=webp&s=12013bbadbe3689bedfe7b7faa04fdb9a1c0c0d7
UEarth explanation: Coordinate covalent bonds are a special type of bond formed from a Lewis acid-base interaction between a central atom, such as a metal, and a ligand. Both electrons in the coordinate bond come from the ligand. Although classified as covalent bonds, coordinate bonds do share some of the characteristics of ionic bonds. For example, the metal ion maintains its oxidation state, as in the case of an ionic bond, but the ligands are not necessarily charged and are usually electronegative, as in covalent bonds. The metal and its ligands together form a complex, and the number of coordinate bonds to the metal is known as the coordination number.
The metal ion Fe2+ is positively charged, but two of the donor nitrogen atoms have a negative formal charge (due to the loss of an H atom). The other two donor nitrogen atoms are neutral (uncharged). Therefore, the resulting net charge of the iron-porphyrin complex is zero How would the N have a negative formal charge prior to bonding with Fe2+? I see two types of N in the molecule, two have three bonds and the other two have four bonds. I'm also confused because N is Group 5a so shouldn't form more than 3 bonds, but it does with Fe in the ring?? Also why are two lines dotted and the other two lines solid? Please explain like i'm 5 thank you
2023.06.10 00:09 Marvynwillames [Excerpt - Dark Heresy The Inquisitor's Handbook] The various saints of Calixis
Being this abrahanic inspired faith, the Imperial Cult if full of saints, some declared after death, some still living. We know of Saint Sabbath, we know of Saint Celestine, and how even Cain got a planet that worships him as one.
But, how does someone is declared a saint, and how they are worshipped? The following excerpts give insight on that, as well some rather unusual saint, a psyker one.
“Though they did flay her body with their blades, rend her bones to dust with their fists and consume her organs with their hungry maws, they possessed nothing that could touch her faith.” —
Excerpt from the Blessed Suffering of Saint Elana.
The Calixis Sector is full of saints, men and women who have given their lives to the glory of the Emperor. Some are very minor, only revered in a single city or town, while some can be found wherever Imperial rule extends. Large or small, saints form the human face of the Ministorum, giving worshippers something to relate to and aspire toward. Saints are also often associated with certain aspects and particular causes, such as stellar travel or guilt. Some saints are even more specialised, watching out for those that work with ill-tempered Grox for example. This means, regardless of your situation, there is always a saint watching over you and to whom you can offer a prayer of protection. The truly devout take no chances and festoon themselves with the symbols and tokens of many saints. Saints also have a prominent place in Imperial culture beyond their religious connotations. Their names can be found on everything from worlds and stellar craft to streets and children. Often something that is akin to a saint’s cause bears their name, such as a warship called the Saint Drusus (of which there are one hundred and thirteen so named to date), so it might embody some of the fierceness of its namesake. Taking all of this into account, saints form an important part of a citizen’s life, as prolific and ever-present as the Cult of the Emperor itself.
Drusus the Wrrior
Without a doubt the greatest of all the saints within the Calixis Sector, Drusus stands at the right hand of the Emperor in the hearts and minds of most Calixian citizenry. From early childhood, millions are taught the tales of the great general Drusus and his relentless armies. They learn of how he brought the light of the Emperor back to the sector and swept away the vile masses of xenos who had taken root. It is because of his efforts that the Calixis Sector exists today. The Ministorum makes sure that no one forgets his deeds and, wherever temples and shrines to the Emperor are raised, so too are statues of this saint. Likewise, few saints can boast a cult as large or powerful as Drusus and none can deny the influence that the cult has over all Calixian affairs.
Though a mighty and cunning warlord, Drusus is best remembered and revered as an honest and courageous warrior. It is this purity of faith in the Emperor and the Imperium that soldiers will pray to before heading into battle. To invoke the name of Drusus is to ask for the righteous might of the Emperor to guide your hand. On some worlds entire regiments of Guardsmen are dedicated to the saint’s name, such as the 23rd Drusus Dragoons of Clove, who spend their days in prayer to the saint when they are not battling the enemies of the Imperium. Many combat training facilities have a likeness of the saint above their entrance and cadets are required to ask Drusus for his blessing before they enter.
The greatest shrine to Drusus can be found within the Cathedral of Illumination on Scintilla. This is also the headquarters of his cult, where his followers gather from across the sector to discuss cult business. It is also the place where prospective cultists are brought to pledge their devotion to the saint, often in mass blessings many thousand strong. Within the cult, Drusus is second only to the Emperor and comes even before the leaders of the Ecclesiarchy. Of equal importance to the grand shrine on Scintilla is Maccabeus Quintus, sight of the near death of Drusus during the Angevin Crusade. Then there is Sentinel, an obscure shrine world, located in the Drusus Marches. Exactly why the world is holy to the saint is unclear; thousands make the pilgrimage there, often to die in the shadow of Drusus’s monument. It is also important to the cult, and any who would rise to the higher ranks within it must travel to the world and ask the saint’s blessing. Due to the dangers involved, reaching the world and returning safely is usually considered as “proof ” of the saint’s favour.
Vidicus the Forlorn
Vidicus lived many hundreds of years ago and had a life plagued with misfortune and disaster. According to the tales, he was a Rogue Trader—unusual stock for a saint. He is said to have explored great areas of the sector single-handedly, pushing back its boundaries. During this time, it is said he was a greedy and petty man, who sought only to exploit the worlds he discovered and expand his wealth and power. Like many men in such stories, an unfortunate event taught him the error of his ways and brought him into the light of the Emperor. In Vidicus’s case it was the abduction of his daughter by alien pirates. He became driven to find her and scoured the sector in his search. He also turned completely to the worship of the Emperor and beseeched him for His guidance. What Vidicus received, however, was one disaster after another. First, his crew tried to mutiny and he was forced to lure them into a hold and vent them to the void. Then, his ship became lost in the warp and he was almost overcome by madness before he could return to realspace. Later, he was captured by Orks and only escaped by eating his own hands in an effort to impress his captors. The tales of Vidicus’s quest for his daughter are long and numerous; however, they have two important morals. The first is that no matter how forlorn the hope that he would ever see his daughter again, he never stopped searching. The second is that no matter what adversities the galaxy threw at him, he never lost faith in guidance of the Emperor. Years after Vidicus had vanished in his quest to find his daughter (whose name has oddly never been recorded), a group of clerics wrote an exhaustive treatise on his journeys and deeds. It was from this that the Ministorum recognised his deeds and devotion to the Emperor and raised him to sainthood. Even today there are few worlds in the Calixis Sector that do not have a tale of Vidicus and the time he visited their world seeking his lost child.
Though he has no cult, Vidicus has many worshippers. Most people have been touched by tragedy at one time or another or have embarked on a risky or foolish course of action. At these times, they look to Saint Vidicus to preserve them and give them hope. Likewise his shrines can be found throughout the sector, often tucked away in the corners of larger cathedrals, littered with small offerings and prayers. Travellers also often pray to him to guide them safely to their destinations and makeshift shrines exist to him on many vessels. The saint’s name also appears in many common phrases such as, “a Vidicus hope”, meaning something with a very small chance of success, or “following Vidicus”, meaning to obsess about something unattainable. Acolytes have also been known to invoke the name of Vidicus in their missions, sometimes scratching prayers to the saint on the inside of their armour. It is often joked (though out of earshot of any Inquisitors) that Vidicus would have made a good Acolyte.
Rybel Gorth the Watcher in the Dark
Rybel Gorth is unusual among saints because in life he was a psyker. Shunned by the Ecclesiarchy at the time and held in deep suspicion by much of Imperial society, Gorth was seen as a “necessary” second-class citizen. It is written that in his early life he worked aboard a warp-faring vessel, aiding the Navigator and helping to protect its passengers and crew. His story begins, however, during the evacuation of Canopus during the Heresy of Numbers. At this time, the world was being turned to ashes by bitter civil war and a great army of heretics had turned upon the Ecclesiarchy. Formerly a haven for religious learning and scholarly study, Sylor was filled with thousands of prominent and learned members of the Ecclesiarchy. Rybel Gorth’s ship was the only one to reach the world before the end and took aboard hundreds of Ministorum officials and scholars before making a hasty retreat into the warp. Tragically, however, the ship became lost in the warp and years dragged by as it searched for escape. During this time, the crew and passengers began to die. Fearing the loss of the wealth of knowledge he had been part of rescuing, Gorth used his powers to draw out and store the minds of those who died, keeping them safe within his own. When the ship finally broke free and found its way to safe harbour, Gorth was half mad with a brain brimming with a hundred minds.
Before he died, he transcribed the gathered knowledge of the scholars of Canopus, ensuring its survival. For his sacrifice, the Ecclesiarchy at the time blessed his memory and raised him to sainthood.
Rybel Gorth has few shrines and statues erected in his honour. Even now, centuries after his death, a certain distaste of him exists within the Ministorum. Even the majority of citizens who know of him, see him more as a malevolent presence rather than a source of comfort and guidance. They associate their fears about psykers and the warp with the saint, seeing him as the embodiment of this evil.
There are those, however, that do not have their vision clouded by such fears. These are mostly scholars, adepts and, of course, psykers. These people see Gorth for what he was—a powerful psyker who was able to use his gift to hold the warp at bay and keep safe those around him. He has become a protector of those who would deal with the forbidden and the unknown, especially psykers who try and divine secrets from the warp or use it to send messages across the stars. Psykers often say prayers to Rybel Gorth when they use their powers, hoping that he will protect them from the perils of the warp. Scholars who seek ancient secrets also pray to him lest they unearth or awaken the unnatural. The tale of Rybel Gorth is also often taught to Imperial psykers during their training, impressing upon them the importance of their devotion to the Emperor and the Imperium.
Quivvarr Nog of Fedrid
Few primitives have ever achieved sainthood, though Quivvar Nog is one of the rare exceptions. Hailing from the feral world of Fedrid, he was a warrior of one of the great plains tribes who told stories of long ago, when men were star-walkers. It is said he was present to witness the first failed attempt by the Imperium to recover his world. A group of missionaries came to Fedrid to spread the Emperor’s word and bring it back to the fold. No sooner had they made planetfall than they were set upon by the locals and almost wiped out. It was Nog’s tribe that gave the survivors shelter and listened to their tales of the Imperium. So inspired was the young warrior, he knelt beneath the stars and swore an oath to the Emperor that he would bring Fedrid back to him. For sixty long years, Nog made war on the tribes of Fedrid in the name of the Emperor, finally as an ancient and scarred old man unifying his people. It was not until two hundred years later that the Imperium returned, prepared to once again turn the wayward tribes of the world to the light of the Emperor. What they found was a world more devout than most, which honoured both the Emperor and his saint—Quivvar Nog. When tales of the primitive that had brought faith to the world reached the ears of the Ecclesiarchy, a delegation was sent to investigate. The results were that Nog was recorded as a hero of the Imperium and made a saint.
Shrines to Quivvar can be found dotted throughout the sector, especially on primitive or feral worlds where the inhabitants identify with him. There has been some dispute over the best way to revere Nog. On civilized worlds, marble or granite statues are built to him depicting the saint as a cleanshaven giant dressed in primitive but well-made armour with strong and handsome features. On primitive worlds, clay or wooden idols made in his likeness show him as a squat ugly man with dirty hide armour and a ragged cloak. It is argued that the former is a fantasy concocted by the Ministorum to make him more palatable to more civilized citizens, but one that ultimately betrays the saint’s memory. This has lead to the unpleasant practice of befouling statues and shrines that promote this “false” image by those who claim to honour the “true” Nog. In either case, Nog enjoys a broad following as the saint of perseverance and final victory through faith. He is often revered by those with long, thankless tasks ahead of them. Nog is also associated with those too stubborn or too stupid to give up, an aspect many Acolytes can readily relate to.
Elana the Unshaken
A missionary, Elana made it her lifelong goal to bring the word of the Emperor to the dark places of the Imperium. In her time, she travelled far and wide across the sector, often choosing planets noted for their unruly populations or deadly indigenous life. It is written that she bore a scar for each world she visited. From the swamps of Ichovor, where she suffered a disfiguring filth-fly bite, to the wilderness of Dusk, where she was savaged by predators, she stoically accepted these “scars” as part of her service the Emperor. More than once, Elana was captured by natives to be maimed or tortured in the name of heathen gods. In all such stories, however, despite the horrors inflicted upon her, she never faltered in her faith. In the end, after travelling to scores of worlds, Elana was captured by a foul Daemon-worshipping cult on a remote, unnamed feral world. The natives tied her up and threw her into their master’s cave as an offering. Over the next month the Daemon tired to break her faith. Each day it would come and devour some of her flesh and offer her release. Each day she would refuse. Eventually the Daemon consumed her completely because she would not turn from the light of the Emperor. Elana had a final vengeance, however, as, in eating her flesh and spirit, the Daemon ingested that part of the Emperor that resided within her. The Daemon died screaming as the holy light burned its essence away and freed Elana to her final reward. Clerics like telling this story to prove that faith in the Emperor can overcome anything.
Elana is a much loved and widely accepted saint within the Calixis Sector, and shrines to her can be found on many worlds. This is no doubt because she embodies many of the most desirable qualities in revering the Emperor, namely duty and devotion above personal safety. It might also be because hearing even a little of the saint’s suffering can make someone feel infinitely better about their own woes. Those that care for the sick commonly invoke the name of the saint in their work. They preach that Elana watches over all those who suffer in the Emperor’s name but who do not lose faith. In some places this line of reason has led to self-flagellation to honour the saint, though the more mainstream elements of the Ecclesiarchy agree that this is probably misguided. Acolytes may find solace in the worship of Elana when they suffer grievous wounds, praying to her to remind them that all that they do, they do for the glory of the Emperor
submitted by Marvynwillames
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2023.06.10 00:08 StringfellowHawkes Her Card
I pulled her card from my lockbox today. I couldn’t bring myself to remove it from its wrapping though. I’ll explain the card in a little while. Even in just that briefest of moments though, the tears became too thick. I so wanted to see her name. Instead I decided to only go back to the memories. They bring enough tears. So I put the card back but need to tell my story of that memory. So thank you for your time in letting me indulge dear Reader. I know your time is precious and I am loquacious of a sort.
The place I used to work at a long, long time ago, Croc’s, was an odd duck. It was a Transformer of sorts. During the day and early evening it was a damn good Mexican restaurant. One of the best in town. Lunch was insane. Dinner was a respite. But on Friday, Saturdays, some Thursdays, and almost every holiday eve, it was… I don’t even have words. Nothing like what went on in those walls had been seen in Denver at the time. We had lines around blocks. The plural is not a mistake. On those nights, Croc’s was THE place to be in Denver. The owners got there before everyone else and had hit a jackpot with the place. The Rockies were starting over at Mile High and moving to LoDo soon. LoDo was booming and we were in the middle of it partying like no tomorrow every night.
But this isn’t about that amazing place, that’s for another day. Nope. This is about her, her son and I. Or rather, about loss and memories. But it all started at Croc’s and you needed to know what a breath of a moment in time we shared there. Not on one of those crazy nights but one lazy Sunday when we were pretty slow.
I mentioned the restaurant was an odd duck. See, it was designed so that from breakfast through dinner and into very early evening, it was a purposeful, full-fledged, extremely popular, and well reviewed dining establishment. But after that, it was designed so we could remove every table, chair, stool and booth. We essentially turned the whole restaurant into a giant dance floor with a bar that spanned half the distance of the long wall topped with massive tequila and booze pyramids. The wells were at either end with a plant potter behind them for storage. It was split level(ish) with a few VIP areas squirreled away. State of the art DJ booth on the south end of the bar. Oh and did I mention we had a 28 foot replica of a Nile croc suspended from the roof named “Hal”.
The owners were a group of friends who had grown up in the business. One of them was from the family that started Senior Frogs and the like down in Mexico. They had all met and worked at some of the hottest places in the state and been to some of the craziest places around the Americas. So when I say no one had seen anything like it, they hadn’t. We had a person that would blow tequila from a custom bong into a partier's mouth from 30 feet away. Our DJ’s were the best in town. We poached the absolute best in talent from every bar in a 4000 mile radius. That movie “Cocktail”? Yeah, that was this place on steroids. Hell, beside myself and 1 or 2 other guys, our security eventually turned into off duty SWAT cops. All these places around Denver and, hell, around the country you see now? Yeah these guys started it right there in LoDo.
It was the paper and crayons we would put on every table though where my memory begins.
There had been other places that had done what we did with the butcher block paper. It went on every table with crayons. It wasn’t the most innovative thing there but it was fun and the patrons enjoyed it. Many great artists out there! And of course the kids loved it. A lot of the folks who lived around there would bring their kids with them for lunch or dinner. I worked a lot of Sunday day shifts because a) everyone was hung over and never wanted to work and b) it was usually a nice bit of quiet after two nights that would make Caligula jealous. Plus the people who did come in were usually pretty cool and just out for a good meal. It was pretty chill after all that joyous chaos.
My section was usually the front lifted area just in front of the potters and a few tables in the middle. I was splitting with the other server that day since it was more dead than usual. A beautiful Colorado day back then. Blue sky with puffy clouds. Perfect temperature with no wind so the front doors to the small little patio were open. You could smell the flowers from across the street. The other server let me know she had sat a couple of people at one of my four tops. Sounded good so I headed out to say hello.
It was customary for us to write our name on the paper when we showed up. It was hokie but everyone loved it. It was our way of saying welcome and have fun! Some servers could do it upside down but I could never get the hang of that.
I headed down the bar toward the front, preoccupied with getting my marker out for the intro. I remember coming around the corner of the potter and just kind of coming to a juddering stop at the top step, tripping and almost falling on my face. Luckily she was a little preoccupied with her son and getting him situated so she missed seeing me make a gobsmacked fool out of myself.
I luckily regained what little balance I could alongside some composure quick enough to walk up and say hi. She said hi and then kind of waited. “Oh yeah dumbass” I said to myself as I told her, or rather flubbed, my name as I wrote it in the corner so they could read it right side up. She giggled a little bit as most people did with my nickname at the time. I hadn’t noticed but her son had been waiting the whole time for that moment. He grabbed his crayon and wrote his name and her name in front of them. “That’s a good name isn’t it?” I asked him. I told him it was the same as mine but the longer version. He was a little surprised by this as I went by “Scooter” back then. It took a second but he quickly realized it was a nickname. He had signed the long version of our name and said that’s what he liked. Right on man, you got it. Damn smart kid. You can tell, ya know?
After that briefest of moments, I shook myself a little and introduced myself for, I think the fourth time now. She tells me her name but it is instantly gone. Not only because of the effect this moment is having on me, but just because I am bad with names on the first go around. I don’t think we heard what either was saying anyway. Our eyes were locked and in that moment, it was all that mattered somehow. I can remember how deeply they shined. Her hair was a little damp and unkempt like someone in a hurry but has that respect for herself. Dark like her eyes but shining from the light outside. A simple blue/light purple and white striped shirt. Slightly damp around the shoulders. Worn jeans. Not the designer type but jeans aged with a good strong life. Blue canvas deck shoes with the white souls if I remember that part right. Maybe black canvas. I saw all this without ever breaking her gaze.
It was as if in the same moment we both realized we were in the same place together but not there alone. A moment later we both found ourselves apologizing for talking over the other. Sheepishly, like teens on their first date. Giggling a bit. Not knowing what was happening but knowing that something most definitely was. I apologized for the awkwardness and I think I cracked a joke or something but neither of us knew what to do. There was a calm panic and, I dare to say, a longing that was unknown?
It was her son who brought us both back to reality. He had asked if we had Coke or Pepsi. I shook myself internally again and told him we had Coke but could find some Pepsi if he really wanted it. Luckily he was not a Pepsi kid. I also told him that, yes, I would be happy to add a cherry to it. This time though when I met his eyes, I looked at myself when I was that age, as I answered that question. I hadn’t noticed it. Like a mirror as they say. Dark brown hair full of cowlicks. Round face with a big smile. Getting that cherry meant the world to him. I remembered that same feeling again through him. It was like looking at a version of myself I only saw in pictures.
At this very second in time I remember being terrified. Not “scared” terrified. It was more like, holy shite is this happening? What is going on? I wanted to turn and run and hide but somehow regained what little composure was left in that split second. I turned back to her and saw that she had just seen what I had seen. I could see wonder, joy, confusion, happiness, peace, thrill, fear and hope that I am sure were being reflected in my own eyes. We both needed a few minutes. We each could see it. It was overwhelming. Again, not a bad overwhelming but one of those moments where you need to put your hands on your knees and take some big, deep breaths.
The whole 3 or 4 minutes were surreal. And I will never forget them. I will fight as hard as I can to hold onto the others I have of both of them.
Somehow I managed to Charlie Chaplin myself away to get their drink order. I believe hers was a Sprite with a lemon. Normally I would go right around the corner of the plant potter and get the sodas from the guns there. Instead I went all the way to the back station. I needed to breathe. It seemed like an hour but I headed back. By this time the son was going to town. He had talent and it showed. It seemed like we had regained ourselves somewhat but the whole meal was kind of like an episode out of a teen comedy. We giggled, laughed, blushed, and did all the other things you would expect to see from two teenagers who discover they like each other. It wasn’t like I was trying to stay with them, or they tried to keep me there. It just kind of happened. I’d start to go away and she would ask me back for something simple. I would bring something I had forgotten in case they needed it. The whole meal went that way.
When they were done and ready to go, I was dreading it. Should I ask her out? She had mentioned she was single. It felt like I should ask her out. Like I said, the whole visit was surreal. There was no ring or even a suntan line of one (Don’t judge me, it was a different time). I wasn’t seeing anyone either. We seemed to get along amazingly, both her and her son. Even my fellow server noticed and was egging me on. It was obvious. Doing something like that with a client back then happened. Not usually in the first 30 seconds but you never know. I made up my mind to walk them out as I had no other tables and see what happened. I took the check to the table. She was packing her bag. I had gotten a refill for his togo cup and handed it to him. He said thank you and said he drew something for me. They had carefully torn it from the paper and he handed it to me. It was the three of us holding hands. How I held the tears then I do not know. I was a different person there at that precise point in time. At this moment those tears are here though.
I bent down to his level and thanked him sincerely. He said he was glad I liked it and he hugged me. I heard her try to stifle her gasp. Thank any or no gods or whoever for him. He let go, grabbed his Mom’s hand and said he was ready to go. As I stood up I could see tears welling in her eyes. He hadn’t done that to another man in, what she said, was a very long time she would tell me in a quiet voice as we started to walk toward the door. That was it. I didn’t know what to do. I hadn’t even noticed that when we got to the big double doors, he had grabbed my hand. It just was there.
By this time I do not think either of us really knew what to do or what was going on. I mean, this was an impromptu outing to a place her son had liked because of the paper. It was a cheap and good lunch and then off to wherever for them and another table for me while I rolled silverware in the back or stocked the empty quicks from the previous night. But it seemed like it had been years together but only moments, if that makes sense? I certainly did not know what to do at this point. I think I mumbled what a delight it was to be able to spend time with them and I hoped they had enjoyed themselves or something like that. I honestly could not tell you. By this time she had regained herself somewhat. That girlishness turned into an elegance, beauty and strength that I had not seen before. But those same feelings exchanged in that momentary glance were still there. As was still a bit of moisture along the bottom of her eyes. We made a bit of small talk till he got a bit antsy and wanted to head off.
As we said our goodbyes that day, almost at the same time, we asked our questions. I asked if she would like to come by again soon with her son. His birthday was coming up I think and I could get the guys in back to make him something special. At least I think that was it. Her’s was if it would be ok if they came back soon. You know because the little guy liked drawing and the food. More childish giggling and laughing. And before she left she gave me her card and said to call if I was going to be working again on a Sunday or just whenever. As they walked together, hand in hand down and around the corner, I just stared at them and then the card over and over.
That very card I put back in a safe place tonight.
She was a designer as it turned out. I didn’t pry into her past as it sounded like it wasn’t all that great at times. She came by the restaurant a few more times after that. I then called once or twice to say hi and how they were doing and to let her know to come by. Eventually she asked me out. We spent some time together and it started to get a little more serious. She was a few years older but not by much. She was driven and forthright. Quick witted and compassionate. And such a good Mom with a massive heart. I was young then, somewhat good looking, fairly well paid and worked at the hottest spot in the state. And I had this woman I couldn’t get out of my head. Even my coworkers knew and could see what was going on whenever we were together. Either just the two of us or all three of us. Walking on clouds was an apt statement. At this point I want to point out that while I am no saint whatsoever, I do consider myself a decent person. At least I was back then and for the most part today. Things have changed as they always do but I digress.
Eventually the moment came. The serious date. She had a small but fantastic apartment downtown and wanted to make me dinner for once. I don’t think she was done asking before I said yes. We set a date for later that week. I remember it was a Saturday because me taking a night off from that place, with all its amazing moments each night to the amount of money you walked out with each night to leaving one of the other bouncers with one of the other guys he wasn’t used to, was a pretty big deal. Had to call in favors but everyone just said go. No one there batted an eye. They all seemed to know what a big deal this was somehow.
We set it for a little later in the evening so I could get things in proper working fashion up front of the house and then head over. Any of you who have worked in a restaurant know that smell you get. Kind of need to have worked in that environment to know I guess. So that night, I didn’t have time to head home then come back. So I had a change of clothes and a vanity bag so I could clean up in the back. Wouldn’t be the first time I got sprayed down by the dishwasher but probably a first for this reason. Cleaned up pretty well, freshly shaved and quaffed, walking so far above Cloud 9 I lost track of which one I was on. Headed out to put the work kit and bag in the truck. On the way out a few who knew what had been going on smiled or waved.
And off I went. I was a little late but she said she had expected it given the night of the week. Back then, downtown Denver was different. Colorado was different. I guess everywhere was different back then. But in this instance, I mean in an architectural way. You didn’t have the towers all around LoDo as you do now. From some rooftops you could still watch a sunset over the mountains. Say what you will, even I have to admit that a purple and orange sunset over the mountains is quite possibly the most beautiful natural thing I have seen. It is immense but oh so fleeting. Just like our lives I guess. You could still hear birds and bugs over cars at times. I wouldn’t say it was peaceful but it was at least calm?
She was lucky as her apartment, though smallish, came with a hidden bonus. Her window allowed her to access the roof on the next building. A part of it anyway. But this little slice of hidden wonder allowed a view down Market Street, across Spear, over Auraria and then the mountain view. It was stunning. Like the apartment, the space was just cozy enough for two to enjoy a little rooftop barbeque and dining. She gave me the quick tour and we poured some wine. She was going through the menu as we “headed outside”. The door was a small little window. I remember scratching my head and thinking I may not fit out there. She handled it with the grace of a ballerina and said I could do it. It took a minute or two but I contorted my clumsy self outside. And she was right. It was spectacular.
Not just the view but what she had done with her little corner of peace. She had talked with the building owner who agreed that she could use this space as he didn't even know about it. It was like something out of a commercial today. A nice little seating couch type niche. Well built trellis with some small Christmas lights for effect. A little brick grilling area with a hibachi going. I can still smell it. The table with candles and dinnerware. Decking. I was taken aback. The way it was situated insulated her from the sounds down below. You could hear them but it was almost like distant white noise. It was just peaceful. I remember remarking about this. She said she discovered it by accident when her son thought it might be a good play area.
Dinner was wonderful. The night went on. There wasn’t a sense of time. Just us there in that little part of the universe that was only hers. To this day I do not think I felt that safe before anywhere nor since. Someone was letting me into one of their most sacred spots. Literally and figuratively. I felt privileged. Almost as though I was treading somewhere I shouldn’t be. I think that thought was my downfall however. Don’t worry dear Reader, you will understand all that very soon. We watched that sunset. It was perfect. The right contrast of colors. Just the right amount of clouds to change those colors ever so slightly. A reminder of how something can change for the simplest of reasons.
As night grew darker it started to get cold. The goosebumps we were feeling on each other's skin holding hands and looking at the stars weren’t just from feelings. It was getting cool so we moved inside. After safely dousing the grill and making sure the coals were in their proper place, we cleaned up. Since it was easier, I stayed outside and handed them into the house to her. We figured it would be safer for the dishes. Giggled some more as we came to realize more and more things about each other at the same time. Finally the outside was clear. I stood outside for another minute to take in what was happening. I think that is then that little bit of fear weeded its way in without my realizing it. This was as close to perfect as I could ever dream I thought.
After squeezing back inside, assisted again but ok with that, we cleaned up the dishes and opened another bottle of wine. The inside was just as cozy. At some point she had lit some more candles and had some soft music going. Light jazz if I remember. Not loud at all. Again, there, just outside the periphery. Sitting on the couch I can feel her sitting next to me. We are close. Two people holding each other wanting to believe but not sure if this is real. There was almost a vibration. The constant goosebumps were not because of the cold anymore. Once we were both comfortable and we just talked. For hours and hours. There were the intimate moments but nothing scandalous. A tenuous kiss from one to the other.
We talked about what two people talk about who truly want to know the other. I believe we asked as many honest questions of ourselves as we did of the other. We really, truly, wholly wanted to know each other. And that is what we did. The more we talked the more comfortable we felt. Each of us had our scars that were not easily revealed. Nor did we reveal all of them that night and guarded them well. But we each wanted to know if the other was someone we could trust with those deepest places that we all hide in the darkest parts of our soul.
We talked a little about her son’s father but not in depth. It was easy to see that was one of the scars. We talked about her son. Why she was so astonished that first day. My heart wrenches this very moment dear Reader upon remembering that. Her hopes for him. His likes and his dislikes. Some of the stories parents tell others to embarrass their children later in life. We talked about what futures there could be not for us but for him and his world. He really was an amazing kid and I am sure has grown up to be someone she can be proud of. Time did not exist that night. Feelings and thoughts were exchanged that did not need to be said. We just knew each other that night.
We never did finish the second bottle if memory serves, we talked, laughed and sat together in peaceful comfort and gave no care about anything else. But tomorrow was coming as it always does and we had to leave each other. I remember the closeness as we held each other. The pressure of two bodies at that singular moment in time. That one instant that feels as though it could last through infinity. When two become one and feel the safety, love, compassion, trust and sameness that is rarely, if ever experienced.
Pardon me dear Reader but must ask a moment to compose myself. We are getting close to the end of my tale so also ask for just a bit more of your time. I know how so very precious it is. Thank you for allowing me to continue.
I do not know how long we held each other. To this day I wish it had been so much longer however. I do remember leaving. Working where I did, I was sadly but actively very familiar with many different levels and types of inebriation. That feeling that morning however was something that surpassed all that I had experienced in my life. I had never felt like this. I knew that the sun was starting to come up as I parked my car. I knew that I got through the door, downstairs and then fell asleep. I wasn’t drunk. It was pure. A pure love, happiness, joy and trust I had never felt from someone else. This feeling was so powerful it had knocked me for a loop that I just was not ready for.
I awoke later that day, thankful I didn’t have to work. It was late in the afternoon and I felt like I had been hit by a bus but didn’t care. I believe that the night before we both had excised many things that we had held inside for so long. I could (and can) still remember the whole night if not the words. I felt like one does after you give everything physically possible to something and have nothing left to give. But it felt right. Regardless of the ending, I do believe that, even though brief, that night, two people who had needed to find each other did. I think they needed to know that there was at least one person who understood, even if they hadn’t needed to actually say anything.
Now dear Reader I must ask you to remember that part about fear. Given my early life and life up to that point and to this day, I do find it very hard to trust. So this was something I had to confront. And so I started to. Instead of seeing what she saw in me, I saw the things I thought were ugly. I got scared that those scars would be peeled away and she would be repulsed. And these thoughts and fears grew. We still saw each other and talked for a while after that night. But my fear took over quickly. Before I knew it I had driven her away. There was no maliciousness about it. The thoughts that had ruled my life for so long before her and then after her, to this day, always got to the same thing. If you let her in, she will leave because of who you are. It was idiotic but it was ingrained at this point. I eventually told her I didn’t think it was going to work out. The truth was that I was scared. Scared to let her in. I hated myself for not being honest with her. She would have understood. Probably more than any other.
After that, I went on with my life as a young person does in that atmosphere. I saw her one time after that final talk. She waved as she and her son sat in a section away from mine. I waved back and remembered going out back and beating the hell out of our cooler there. I was so mad at myself then. While the anger passed as life threw one thing at me after another as it does until I find myself here today writing this, the pain of losing her has never healed. Nor do I want it to. That pain also brings memories that I so rarely experience anymore. I buried it for a long, long, long time but recently I find myself thinking about her and her son more and more. What would have been?
For you see dear Reader, that moment was my perfect chance. Not long ago in my life I was diagnosed with cancer. I eventually beat it but it has long since ruined my life. But that is not why I tell this tale. I ask for no sympathy. My life is where I am supposed to be. I have come to peace with that. To an extent I guess anyway. The reason it was my perfect chance is this. I was also diagnosed with a genetic defect which essentially makes me a cancer producer with no natural way to fight it. My mothers father died of colon and pancreatic cancer. My Mother has beaten 5 different bouts of cancer. I have been tested and confirmed. So if I had had a child, I would more than likely have passed that to them. After listening to what my mother watched her father go through. After watching my own Mother fight this monster 5 times and win each time. After all that I was horrified to learn that I could have passed this monster to someone I would have loved with all my heart.
I never married and never had a child. For most of my life I regretted that most of all to the point of shame. I am the last person in my familial lineage that will ever carry my name. My line dies with me. For the longest time that has been a great burden. However, after the geneticist confirmed me and a great deal of internal contemplation, with the aid of hindsight, part of me is glad that I never had a wife and child who would have to go through the horrors I have heard about, watched and gone through first hand and personally. That at least brings me a modicum of inner peace. Do not be fooled ever though. This monster is evil. It takes everything from all but the luckiest.
And I had my moment of perfect chance. Even though I did not know it at the time, I had an opportunity to spend the rest of my life with two someones who I truly believe to this day, loved me. Even if for so very briefly. I gave up the chance to be able to be a husband and care for someone I believe I loved and loved me. I had a chance to be the father I wanted to be without passing on my monster. To see a child grow into their best self. I get angry at times that I did this. Not necessarily my own selfish needs. I am also mad that this person trusted me and I couldn’t do the same in the end. That I let a child down who for his own reasons let me in when he shut others out. That we could have been the family we could have been. And I ran because I was scared. I can never forgive myself for doing that to them. This may sound selfish and perhaps it is but it is my history.
And now dear Reader we come to the end of my tale. Where it all began.
I think you will understand why I put it away instead of taking it out after this. I mentioned that she was a designer. Her card is exquisite. I don’t need to see it to describe it. There is a silver cord ribbon wrapped around a waxed paper tied in a bow. It sparkles silver but is brittle after all the years. I can slide the card out carefully but don’t want to take a chance of damaging it. My hands aren’t the best anymore. The writing on the card is done with a most excellent penmanship in purple over white with black. The backing is white with the black used as border highlighting with purple as the border and main color. There is a bit of sparkle in one of the purples but not a garish amount. Just enough to catch the eye. The back is similar with details of her work at the time as well as some contact information. I don’t know if she did this on all of them, but there was a scent of her perfume that accompanied it for a while. It, like much else, has faded.
We all have a place to keep our most precious items. This one rarely leaves that place for me.
So in the really bad times dear Reader, I try to look at that card. I say try because it is very painful to try to do so. Today was one of those days and I wanted to share it. In the end I couldn’t get past the tears to look at it so returned it to its safety. Not really because of the pain. Believe me, the pain is there in vast amounts. But because of that first moment. I needed to remember what that feeling was like. I needed to remember what it is to look in another's eyes and see the whole universe and all its infinite possibilities. Some regrets, regardless of time, will always follow you. Be honest about that with yourself dear Reader. Today I needed to remember her and him. I needed that acceptance. That peace. That joy, That trust. That love.
This time however I needed to commit this to our history so that perhaps at least one other will read it and maybe it will impact somehow. This is not meant to be a moralistic tale. It is just a tale of love lost. A life that could have been different. I hope, dear Reader, that your life is filled with wonder and love. Do not miss a single chance in your life because of fear. Be cautious but be open. Your world is massive but also miniscule. The chances don’t happen often anymore so grab them and hold onto them when you can. Try to think of all possibilities and look through others' eyes. But most importantly. If you do find your perfect moment, do not let it go dear Reader. It may never come again.
That is the end of my tale. I thank you so much dear Reader. As I have said many times, your time is precious and I have taken enough. Safe journeys to you my friend.
submitted by StringfellowHawkes
to lostlove [link] [comments]
2023.06.10 00:08 Daavek How to remap Overlay to use Xbox pad BACK button in game?
I’m using SteamLink on AppleTV device. I’m connecting my Xbox Game Pad (newest one) to it via Bluetooth. I have problem, because SteamLink is using BACK button (two rectangles one in front of another) as: - click - show Steam Overlay - hold - manage SteamLink cast.
Due to that, I have few games (Like Diablo 4 or Hogwarts: Legacy) where I can’t use some features - like opening map for example.
How can I somehow remap this to use big lightening Xbox logo button instead and use BACK button normally in game?
I was looking for help but I only found few threads from 4-5 years ago and they are quite outdated.
Thanks in advance, it’s really annoying!
submitted by Daavek
to Steam_Link [link] [comments]
2023.06.10 00:07 Gel_007 The Founding Chapter 7
June 19th, 327
We decided to construct some more structures to take care of the refugees that we rescue, assuming that this goes off without a hitch. Augustine asked Elock about the collar and she revealed that the collar had a size changing enchantment attached to it. Once the seven day period is up, the collar will shrink, crushing her airways which would instantly kill her. So Augustine teleported her back quickly which would kick step one of our plan into gear.
cut to Elock’s pov
Shopkeeper: Hello welcome t- oh! Welcome back sir!
A: Hey there! Project took longer than expected, but luckily an extra set of hands makes heavy work pretty light!
Shopkeeper: What can I say? She’s one of the best. And also sir, if you don’t mind me asking, what were you working on? I didn’t see you anywhere in town.
A: oh- uhh I’m from the town over!
Shopkeeper: Are your memories already slipping? I paid the town next to us a visit to chat business with a friend and I never saw any structures being constructed.
A: I- I live at the far end! Perhaps you missed it.
Shopkeeper: …Alright then. have a nice day sir.
A: …you too…cya
Elock: humming hm, hm, hmmm! walking towards the back
Elock: eep! Yes sir!
Shopkeeper: Would you mind telling me what you 2 were doing?
Elock: oh! Just a house for his extended family. Nothing special.
Shopkeeper: “just a house”? Alright then…you’re off for the rest of today…go to the slave house. takes off her collar
Elock: Thank you! runs off
Shopkeeper in thought: …those eyes…they seem to both see nothing and everything at once.
Shopkeeper: I’d appreciate it if you’d look into it a bit sir.
“Very well, I’ll inform my boss about it and I’ll get to your problem right away”
Shopkeeper: thank you sir
Lulio: huh…very well then, it’ll be well worth your time I believe…
“Thank you sir”
Lulio: I think you’ll do well…Akano
Elock: bursting into the slave home owned by the shop keep Woo! Man that was nerve wracking, for a second I thought he was gonna catch on!
Thoughts: Alright! Now! Time to get on with this operation! Augustine’s counting on me and I can’t let him down!
plops down next to fellow slave
Elock: whispers hey!
Elock: um…I- words dying in her throat
Elock: ah- mm… you wanna get out of here?
Thoughts: Why did I say that?! I’m so stupid!
Slave: …you know they’re gonna send us back here again instantly right? Cute dream but it’s just that: a fantasy. gets up and leaves
Elock: hey, wai- sad sigh
Another slave: Nice fantasy…leaves
Elock: getting demoralized
Slave: potentially losing my life by going with your outlandish proposal is a risk I’d rather not take.
the next day
Shopkeeper: Hello again sir! Another project I presume?
A: yup! I’d like to take the same slave again, she really made the work quick.
Shopkeeper: good choice! rings bell ELOCK! Get your ass over here! The nice gentlemen wants your services again!
Elock: hey A- Sir…
A: Nice to see you again. tosses gold onto the counter and leaves
A: So how'd it go?
Elock: no one was on board with the plan. They all claimed it was insane and had no conceivable way of working!
A: Expected. Not everyone has the same high risk-high reward mindset, c'mon let’s get to Zach first and then we’ll build off from there. teleports
Z: hmmmm I understand, they’re scared, they've only known brutality and slavery their entire lives. They fear that if this goes south, then they’ll be subjected to a fate worse than death itself.
Elock: look of guilt
A: I’m fully aware of the dangers that come with this. But we do get discovered, I’ll gladly take on every army they throw at me if it means that you guys would survive.
Z: We know how much you wanna help them Augustine, but you don’t have to take on a mountain on your own. We’re both here for you.
Elock: please, it’s alright. We can figure out some other way. Knowing you, you’ll be able to craft something before dinner.
A: I’ll take that as a compliment. Thanks Elock.
Z: Are you familiar with the concept of mental projection?
A: Somewhat, they briefly skimmed over it in training back at the facility. The art of projecting imagery into other people’s mind on the battlefield to mentally erode them.
Z: precisely, but instead of breaking will, we’ll be building it.
A: What are you saying here?
Z: What if instead of trying to get slaves to get on board via words, why don’t we let them see for themselves what waits for them if they comply?
Elock: That’s genius! When they see the paradise that could be in their hands, there’s no way they can turn that down!
A: not a terrible idea, but I don’t think I have the chops to project an image into the mind of every slave in town, my skills in that department are unfortunately pretty lacking.
Z: Why don’t we go to the island again so you can familiarize yourself with the image you’re projecting, then use the mana crystals to give yourself some extra power?
A: Smart move, let’s do it.
A: Alright, time to go.
teleports both of them
A: Okay let’s get down to busine…where are we?
(Instead of being greeted with the base of a mountain range, they were still in the forest. Miles away from the cabin.)
Z: I- I don’t know!
A: I didn’t do anything different! But it’s alright, I remember the direction to go in, we can still fix this.
Elock: Alright then.
10 minutes of walking later
A: Get a move on Zach! We’re almost there! Shouldn’t be much farther!
Z: Hah…I- losing his breath how are you- how are you 2 still so energetic?
Elock: I’m a leopard. I'm meant to be agile!
A: This anti magic field’s edge shouldn’t be more than a few more minutes away! We should be out in about…NOBODY MOVE!
Elock and Zach: freezes in place What's wrong?
A: …we’re not alone. Someone else is here!
Elock: I don’t hear or smell anyone else besides you guys. Are you sure?
A: Yes I’m sure! I can sense another source of energy here!
???: I would say I’m impressed that you managed to detect me since I pride myself on being able to move like a shadow…but I sort of expected this with talent like yours.
Akano: Hello Augustine, been a while hasn’t it?
A: Akano? What’re you doing here…
Akano: boss sent me to hunt you down, anonymous source requested it.
Augustine thoughts: No doubt it was that shopkeeper.
Akano: Now since we’ve spent some time together, I’ll give you 2 choices. You can drop your sword and come back with us unharmed, or I paint this forest a lovely shade of red with your blood an-
A: Bring it on…
Akano: hm. As you wish…
Akano dashes towards Augustine with lightning speed, expecting to end this quickly.
Akano: WIND GALE CUT!
An explosion sends a strong gust of cutting air across the forest. Zach and Elock took refuge behind a thick tree, powerless to do a damn thing to help.
Akano: oh ho! Quick on your feet are you?
Augustine who dodged into a tree: guess you can say that.
Akano: Well, I guess it’s time to turn this up a notch! pulls a strange amulet, with a large red gem resting in a gold frame
Akano: Master Lulio entrusted me with this and I won’t let him down!
The amulet begins to glow once Akano puts it around his neck, The energy being given off was palpable from a mile away, to the point it could be severed with a knife.
Akano: CURSED GALE FURY!
The attack sends multiple large scale wind slices through out the area, yet even with this jump in power, Augustine doesn’t seem fazed with him perfectly dodging and blocking every slash as Akano watched, perplexed
Augustine: Your display of power is impressive. I'll give you that.
Akano: Keep talking little brat, the power contained within this amulet is beyond even your understanding!
Augustine: Oh really? What evidence do you have to back that theory up?
Akano: WHAT ARE YOU TRYING TO SAY?!
“What I’m saying is that even though you claim that this amulet is never before seen, you haven’t managed to land a single hit yet.” Augustine sneers.
Akano: beginning to seeth in rage
Augustine: In fact…you seem to be the most injured one so far…
Right on que, a small cut appears on Akano’s face as he looks up to see that Augustine blade is stained with his blood with a small smirk beginning to form on his face.
Akano: …You’re dead meat…
Akano launches towards the tree as Augustine simply leaps into another tree as it gets cut down, Akano sends jets of cutting wind at Augustine but he simply blocks or avoids them with seemingly zero effort. What confuses Akano even more is why he isn’t fighting back, with the worst attack he’s thrown so far being a small cut.
Akano: What’s wrong?! WHERE’S ALL THE TALK NOW HUH?!
Augustine: still dodging …
Akano: SPIRALIZING SWORD PIERCE!
Akano attempts to piledrive Augustine with his sword and successfully impales him through the chest.
Akano: GOTCHA! THIS IS THE EN-
The Augustine on his sword dematerialized as the real Augustine appears next to him
Augustine: Hey, nice effort.
With a swift kick, Augustine sends Akano flying into the trunk of a tree. Instantly causing him to cough up blood.
Augustine: I never wanted it to end this way, I apologize but this was your own doing.
Akano: barely mustering enough strength to stay conscious don’t think you’ve won yet brat…I’M FAR FROM DONE!
The amulet begins to glow a furious red as Akano leaps into the air, as he prepares to pour every last drop of his remaining strength into this attack as a last ditch effort to take Augustine down.
Elock: Is…is he gonna be alright?!
Z: Augustine has a knack for worming his way out of sticky situations, but I’m nervous even with the power he holds.
Akano: FINAL FLASH FLURRY!
Akano unleashes a maelstrom of erratic sword slashes down towards Augustine, even faster than before. Augustine increases his speed to match but still gets 2 large cuts across his torso and arm. Seeing this Akano smiles and picks up his pace, confident that he would kill him.
Akano: LOOKS LIKE YOU’RE THE INJURED ONE NOW.
Augustine: slightly pressured and tired look from dodging so much
Akano: NORMALLY I’D GIVE YOU A CHOICE TO SURRENDER RIGHT ABOUT NOW! BUT SINCE YOU HAD AN ATTITUDE I'M KILLING YOU RIGHT HERE RIGHT NO-
Akano’s face changes from glee to horror as he watches Augustine blast a tree with a fireball to launch himself to his position. Augustine was now no more than a few feet away from him and there was no way he could raise his sword up to block in time. “This is it” he thinks “This is how I’m gonna go out? Taken out by a boy turned monster?”. Everyone holds their breath as they wait for the killing blow where they watch Augustine raise his sword up to Akano’s neck, waiting for the splatter of blood to rain down on the trees…but it never comes. Instead of beheading Akano, Augustine slams the edge of his sword on the chains of the red amulet, breaking it. The amulet drops towards the forest floor and Akano’s power instantly fizzles out. The amulet clatters onto the ground as Augustine gracefully lands in a tree with Akano falling hard on his side.
Akano: I- trembling and confused at what just happened I’m alive?!
Akano looks up to see Augustine holding his amulet, looking at him, not with rage…but sympathy.
Akano: I’m…Why didn’t you kill me?!
Augustine: Because I’m not like you, slaughtering people just to fuel your own ego.
Zach and Elock observe the confrontation, in awe.
Akano: Don’t come at me with that moral high ground! And I’m not done yet! grips sword
Before Akano could draw his blade, Augustine appeared in front of him holding a device in his hands.
Augustine: So this was the reason why I couldn’t teleport. slashing the black, rune carved tablet into bits
Akano: …feeling panic wash over him
Augustine: Just…do something for me alright?
Akano: looks on with confusion
Augustine: Just…try to be a better person after you get out.
Before Akano could question what he meant by “get out” Augustine pressed his finger onto Akano’s forehead and at that moment, Akano felt something he hadn’t felt in a long time: relief, like all the burdens of working for the grand Templar suddenly couldn’t touch him anymore. Still in this feeling, Augustine focused his energy into Akano, teleporting him away. Akano awoke on a strange beach, confused.
Akano: gah…what…happened? What did he even do? That sensation, it felt…good. Now where am I-
Basitin 1: How did you get on our island stranger?
Basitin 2: take him to the king, he’ll know what to do.
Augustine: sigh of relief with his wounds almost done regenerating That was scary, I’ve never been in a real fight before, he was stronger than I thought he’d be. turns to Zach and Elock you guys alright?
Z: Augustine…That was…
A: what? Why are you looking at me like tha-
Elock: INCREDIBLE! pounces on him the way you effortlessly dodged almost all of his attacks was so cool! And the way you took him down was just like in the fantasy books!
Z: Elock let go! You’re gonna squeeze him to death!
Elock: oh! Sorry!
A: It's alright, though maybe I should stop performing those feats in front of you then.
Z: So Augustine, where should we head now? A clearing with torn up trees isn’t exactly what I call subtle.
A: They’re gonna come looking for him by following his amulet’s energy signal. Disposing of it is what we should do, but there are some properties of it that I wanna explore so… grabs his sword and smashes the gem, taking a small chunk to observe at the cabin
A: alright let’s get this out of here. focusing his energy onto the amulet, he teleported it away to a place that no one would find it. No one at all. No sir
Smol basitin child: Hey! What’s this shiny red rock?
Another child: don’t know.
Smol basitin: whoa! It shoots fire, and the warmth feels so nice and…intoxicating…
A: They still might find this carnage though, heading back for the day I think is the better idea.
Z: well if you say so then.
A: Luckily with that device destroyed, I can teleport again.
Elock: let’s get out of here then!
A: very well. teleports
later that night
Z: Augustine you doing alright?
A: yes I’m fine, tomorrow it’ll look like these injuries were never there.
Z: No I was talking about your feelings, I thought you’d be demoralized after that attack.
A: quite the opposite actually, it felt good letting some of my feelings out in that battle.
Z: I see. I was expecting you to actually kill him, but was surprised when you just broke his necklace.
A: Guess the memory 2 guards I slayed in the facility during the escape still burned a bit.
Z: I understand.
Augustine’s thoughts: goes back to a conversation he had with Elock years ago
Young Elock: Augustine, how do you define a hero?
Young Augustine: hm?
Young Elock: I read a lot of fantasy and mythology books about epic battles and legendary heroes, what’s a hero to you?
Young Augustine: That's a pretty subjective question but I don’t think I’m the right person to answer that. I’ve always defined heroes as people who can take the villain down and nothing more.
Young Elock: I guess you can say that.
Young Augustine: So how do you define a hero Elock? Might as well get a second opinion.
Young Elock: Oh! Um! I’ve always believed that heroes are people who can both save the day, and send the villains down the brighter path. Not through power but through words, not simply killing them.
Young Augustine: Huh…that’s a new concept, pretty cool. I’ll give it some thought.
Young Elock: Thanks!
“Am I really a hero doing this?”
Elock: Augustine. You ok? You look lost.
A: snaps back huh? Oh right, sorry I was daydreaming.
Elock: disappointed that the plan failed?
A: I- yeah I suppose so.
“Well perhaps I can help with that”
A: Who said that?!
Z: Elock was that you?
Elock: I didn’t say that.
“It was me!”
Everyone looks around the cabin to see who’s talking.
“Oh my masks…HEY! IDIOTS! DOWN HERE!”
Everyone looks down to see…a white cat?
Z: a cat?
Elock: awwww! It’s so cute!
A: Oh it's you again. Hey there.
Z: Wait Augustine was this the weird cat I saw in the forest a while back?!
“Have some respect, Doctor! I’ll have you know that I have the ability to take your insides to the outside!”
Z: Who the hell are you anyways? And what are you doing here?! And how are you creepily talking inside my head?!
“Well if you insist”
“My name is Nora, or Lady Nora”
Z: shudders L- Lady Nora?! PLEASE FORGIVE MY RUDENESS!
Nora: oh please, get up from the floor already! Do you seriously deal with this guy everyday?
A: Normally he’s calm and collected. Guess in the presence of superiority he’s pretty shy.
Nora: typical humans.
Elock: Excuse me, lady Nora! But what are you doing here? Don’t you have more important business to take care of?
Nora: Dragon duties get pre-tty boring after a while, so I’m always looking for new stuff to do.
Elock: but that only answers one question! What are you doing here?
Nora: to help…duh.
Nora: Yeah, I’m here to help. What?
Z: Is this a trick?! Are you waiting for us to reveal our plans to you just for you to tell the grand Templar?!
Nora: Are you deaf? I JUST SAID I'M HELPING YOU! And besides! I already know about your plan! Jeez your mind is easy to peek into!
A: Why are you helping though? Surely there are more interesting things you could be doing…not that we’re turning down your offer though.
Nora: Why does anyone do anything? When you get to my age everything’s pretty boring.
A: yeah…don’t think we’ll be getting there anytime soon. But how do you plan on helping? I mean I get how much power you hold but what can you do to benefit us?
Nora: You'll know it when the time comes. I’ll need a few days…and also! manifests a key out of nowhere for your buddy’s collar over there.
A: Oh! Thank you! Elock! You’re free now!
Elock: picks up Nora and presses her against her face Thank youuuuuuuu!
Nora: ACK! Get off me! I know you’re happy but limit the physical touch!
A: how’d you even get the key anyways? I thought that the shopkeeper held the sole copy!
Nora: oh! It was simple really, just made him a deal where for the key I show him uhh ahem a “pleasurable” fantasy if you know what I mean.
Nora: right…anyways. I’ll be ready when you guys need me. Once you get your crap together I’ll be ready.
Z: very well then.
June 20th, 327
Zach wakes up to see Augustine sitting at his desk, tinkering with the red crystal sample seemingly puzzled and intrigued at once. Elock is still asleep on the bed as Augustine let her have it.
Z: what’cha doing there?
A: oh! Hey Zach! I’m just testing this sample I got from Akano’s amulet and it’s pretty interesting. First off, the size of the crystal never seems to shift no matter how much I use it, with me charging energy into one of our slabs of steak and the crystal never changes size at all! What I’m more curious about is the steak. I used my sword to cut it and to my amazement it started healing the cut right before my eyes, so in essence I imbued that piece of meat with my regenerative properties! Unfortunately it didn’t last long as the high amount of energy destroyed the steak’s cells and quite literally liquifying it!
A: But that does raise some red flags unfortunately…
Z: why’s tha- oh…you don’t mean…
A: yeah…that means that one day…I might befall the same fate. But when? I don’t know. And I don’t wanna think about it.
To be continued…
submitted by Gel_007
to Twokinds [link] [comments]
2023.06.10 00:06 ChimkenFinger Can anyone identify what this is?
| || |
Hello all. I’ve had my ears stretched to 1.6mm at the 3rd lobe, 2mm at the 2nd, and 2.5 mm at my first for at least a few months now. At first everything was fine. The holes looked perfect when naked and i’ve always worn rings. But suddenly now i have these weird bumps at my top 3rd lobe. They did not hurt and i did not notice them until now, when i felt my ear and felt a little bit of a pinch/stinging sensation in my right lobe. (See in the pictures) what is this and how can i fix it? I wasnt planning to stretch my 3rd and 2nd lobe for another while since i dead stretch and take a while to heal. submitted by ChimkenFinger to piercing [link] [comments]
Extra info: it has not changed in size (i’ve noticed) and has not changed in colour. Pain is very very minimal. I only initially felt pain when laying on my ear suddenly.
2023.06.10 00:04 tonyromero New build, getting microstuttering in all games
I recently build a new system with the following specs:
- Ryzen 7 7700x
- RTX 4070
- ASUS B650-PLUS TUF
- Corsair Vengeance 32GB DDR5
- ASUS ROG 850W
I'm running Nvidia drivers 531.79, G-Sync disabled, no apps background, Windows 10 up to date, High performance profile, No OC, yet I'm experiencing microstuttering issues in all games like Diablo IV or Elden Ring. TestUfo
detects stuttering when my monitor runs at 120+ hz but at 60hz runs stable without issues. Scores on 3DMark benchmarks are in line with other users, stress tests like Furmark run without any problem, temps are okay, drivers are up to date.
Do you have any insights?
submitted by tonyromero
to buildapc [link] [comments]
2023.06.10 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Pixel Pride
I pay with the following:
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submitted by FappidyDat
to SteamGameSwap [link] [comments]
2023.06.09 23:58 Rabidwolf96 Looking for opinions and ideas about DND weapons.
For the record, I am NOT talking about magic items. I am talking about base form weapons simple, range, finness and martial. I'm a long time player and DM. I really love to mostly play Homebrew games that I make with my friends and my brother. I've recently come up with an issue that just won't get out of my head. Every new book comes and goes bringing up new sub glasses, feats, spells ,magic items enemies ,monsters etc. which is all well and good, my problem is with each new book that comes out there's never been more weapons added to the game. Only 33 in all categories. To be fair there is only so many forms "sharp metal object with a handle" can be devised that wouldn't be repetitive. And I know that logically. Such as a long sword, a bastard sword and an arming sword all have their own little differences but they all have very similar basic size shape length that mechanically speaking they probably be same exact type of damage dice with the same weapon tags. But therein lies my issue there's not a lot of variety with the weapon tags. An older editions of the game they had exotic weapons as well which were pretty silly sometimes but also kind of fun. I want more weapon variety that includes different combinations of the weapon tags. For example in an upcoming game I'm playing a strange combination of a barbarian rogue ( path of the Giant with 2 level dip for rogue) in the game we're all part of a crime syndicate that has decided to run the Robin Hood route of using our skills to help people. The problem is other than the rapier which is a d8 all other finance weapons are just so low and we wanted to use path of the Giant ability to make large barbarian weapons become range weapons to have an unusual sneak attack. this got me thinking about this topic again because I thought of other real life weapons that you would consider a finesse weapon that aren't in the weapon base forms. Such as I was playing Elden ring and they have a rapier, and then they even have a great rapier, which at first I thought was really silly, but that was also kind of fun and so I thought how I would fit that into D&D, without making it feel like I'm just cheating. And the thought train of weapons I would like in a game never stopped, like the whip sword of India, or the Japanese man-catcher, Khopesh, boomerang, Kusarigama, blade staff, cat o nine tails, chakram, great bows , wrist blades and so many more. I am a big weapon nerd and I feel like there should just be so many more options and combinations.
So my question to y'all is do you feel like the 33 base weapons is truly enough?
Or if you want more variety with more unusual combined weapon tags?
Do you think their should be an exotic weapon list like in previous editions?
And if you did, what are some ideas you would have for a exotic or unique weapons table, the tags you could put on them and the dice you would set for them?
submitted by Rabidwolf96
to DnD [link] [comments]
2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear
The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown "As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters. "In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
The Face of Fear Mask: Starter Add-on for the Scarecrow
The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb: Starter Add-on for The Scarecrow
The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4 "The flickering light fades, shrouding you in darkness."
Crow Reaper: Common Add-on for The Scarecrow
The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters) "In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller: Common Add-on for The Scarecrow
The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat "Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle: Common Add-on for The Scarecrow
Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader: Uncommon Add-on for The Scarecrow
A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds "Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer: Uncommon Add-on for The Scarecrow
The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds "Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather: Uncommon Add-on for The Scarecrow
The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat: Rare Add-on for The Scarecrow
Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak: Rare add-on for The Scarecrow
Reveals the aura of all survivors within the range of Lantern of Fear "Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow: Very Rare Add-on for The Scarecrow
The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone: Very Rare Add-on for The Scarecrow
Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1. "From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow: Iridescent Add-on for The Scarecrow
A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds "Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing: Golden Add-on for The Scarecrow
Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2 Broken means that survivor cannot heal
In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds "In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active "The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds "The Banshee cannot be deterred by mere resistance." -Cirrus
Crystal Ball: Starter Add-on for The Banshee
The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge "The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster: Starter Add-on for The Banshee
Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge "In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head: Common Add-on for The Banshee
A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds "The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword: Common Add-on for The Banshee
Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25% "Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt: Uncommon Add-on for The Banshee
Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25% "Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand: Uncommon Add-on for The Banshee
Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana: Rare Add-on for The Banshee
Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds "With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools: Rare Add-on for The Banshee
Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow: Very Rare Add-on for The Banshee
A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin: Very Rare Add-on for The Banshee
Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair: Iridescent Add-on for The Banshee
This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds "With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai: Golden Add-on for The Banshee
Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds "With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds "The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out. "The Prowler's art of hunting transcends the physical realm."
Worn Machete: Starter Add-on for The Prowler
Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds "Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head: Starter Add-on for The Prowler
Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds "The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete: Common Add-on for The Prowler
Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head: Common Add-on for The Prowler
Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25% "The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete: Uncommon Add-on for The Prowler
Start the Round with The Beartraps equipped. Increases setting speed by 25% "Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head: Uncommon Add-on for The Prowler
Start the round with The Saw equipped. Increases saw charge speed by 5% "Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow: Uncommon Add-on for The Prowler
Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head: Rare Add-on for The Prowler
Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow: Rare Add-on for The Prowler
Decreases maximum arrows required to kill by 1.
Sharpened Arrow: Very Rare Add-on for The Prowler
The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask: Very Rare Add-on for The Prowler
Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag: Very Rare Add-on for The Prowler
Survivors who escape from the bear trap suffer from a broken bone. Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head: Iridescent Add-on for The Prowler
Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete: Golden Add-on for The Prowler
The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk Backstab
Prestige 2: Successfully get out of Chase using the perk Quick and Easy
Prestige 3: Successfully evade chase using the perk Tenacious Detective
Full Prestige: Survive 10 rounds as John Carlson
The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands "The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds "In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed. "I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Old Battery: Common Add-on for John Carlson
This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery: Uncommon Add-on for John Carlson
Increases battery life by 2 seconds
Reinforced Battery: Rare Add-on for John Carlson
It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds "I can withstand the storm." -John Carlson
Cracked Lenses: Very Rare Add-on for John Carlson
These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters "Stop Him!"
Iridescent Grip: Iridescent Add-on for John Carlson
Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds "It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery: Golden Add-on for John Carlson
A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using Shattered Mirror
Prestige 2: Get Injured and heal yourself using the perk Fine Fettle
Prestige 3: Heal 2 other Hunted in 1 round using The Doctor in the Room
Full Prestige: Heal 20 other Hunted as Amy Light
Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds "I turn their tactics against them." -Amy Light
Increases the speed you are healed by 10/20/40% "Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40% "Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Plum Bandages: Common Add-on for Amy Light
Increases the speed at which you can heal by 10%.
Adrenaline Vial: Uncommon Add-on for Amy Light
After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids: Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 15%
Doctor Gloves: Very Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 30%
Iridescent Vial: Iridescent Add-on for Amy Light
Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes Golden Add-on for Amy Light
No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk Ice Skates
Prestige 2: Successfully escape the Hunter's grasp using the perk True Fighter
Prestige 3: Complete 1 generator and heal 1 survivor using the perk Team Captain
Full Prestige: Stun the Hunter 30 times as Kris Hackley
While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds. Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60% "You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%. "Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Goalie Gloves: Common Add-on for Kris Hackley
Increases swing speed by 0.5%
Hockey Putt: Uncommon Add-on for Kris Hackley
Increases swing speed by 1%
Back Breaker: Rare Add-on for Kris Hackley
Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed: Very Rare Add-on for Kris Hackley
Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap: Iridescent Add-on for Kris Hackley
Increases swing speed by 10%
Professional Hockey Stick: Golden Add-on for Kris Hackley
Allows you to hit the Hunter twice before the stick breaks
Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk Survivor!
Prestige 2: Successfully take 2 hits for an injured survivor using the perk Grand Refresh
Prestige 3: Successfully stun the Hunter twice while using the perk Reap what You Sow
Full Prestige: Successfully escape 10 times as Kyler Hal
Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds. Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks. "In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed "Every action has consequences. Let's make sure they favor us." -Kyler Hal
Metal Lining: Common Add-on for Kyler Hal
Increases the speed you put on your glasses by 1 second "Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses: Uncommon Add-on for Kyler Hal
These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter "With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses: Rare Add-on for Kyler Hal
Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses: Very Rare Add-on for Kyler Hal
Reveals the killer in blue while looking in their direction
Iridescent Lenses: Iridescent Add-on for Kyler Hal
These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active. "Through these lenses, I see a twisted reflection of my fate."
Golden Glasses: Golden Add-on for Kyler Hal
Increases the fog for the killer while in chase with you AND the glasses are active
Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk First Serve
Prestige 2: Finish 1 Generator using the Perk Hate The Sinner
Prestige 3: Finish 1 Generator while injured using the Perk Panic Headed
Full Prestige: Finish 30 Generators as Anthony Kael
Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown "When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded "There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured "When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Spanner Wrench: Common Add-on for Anthony Kael
Increases speed by 2%
Measuring tape: Uncommon Add-on for Anthony Kael
Increases speed at which you put the toolbox away by 15%
Metal Mallet: Rare Add-on for Anthony Kael
Increases boost from skillchecks by 5%
Screwdriver: Very Rare Add-on for Anthony Kael
Increases boost from skillchecks by 10%
Iridescent Screwdriver: Iridescent Add-on for Anthony Kael
Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench: Golden Add-on for Anthony Kael
Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all. Kara Scaler:
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk Back Track
Prestige 2: Successfully escape with at least 1 other Hunted using the perk The Queen
Prestige 3: Successfully hide from the Hunter using the perk Sixth Sense
Full Prestige: Escape 10 chases as Kara Scaler
You run 1% faster than all other survivors. Your footsteps are silent.
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location. "In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience "The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Increases vaulting speed by 5%. Removes the silent footstep effect
Removes the silent footstep effect. Increases speed after being hit by 10%
Increases movement speed by 3%. This stacks while Deep wounded.
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Forgotten Ritual: Common Offering.
Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard: Common Offering.
Increases the chance of going to Mountain resort by 25%
Vengeful Spirit: Common Offering.
Increases the chance of becoming the Hunter by 25%
Desperate Prayer: Common Offering.
Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger: Common Offering.
Increases the amount of experience you get by 25%
Cursed Cornfield: Uncommon Offering.
Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints: Uncommon Offering.
Increases the chance of going to Mountain resort by 50%
Dark Embrace: Uncommon Offering.
Increases the chance of becoming the Hunter by 50%
Beacon of Hope: Uncommon Offering.
Increases the chance of becoming the Hunted by 50%
Knowledge Tome: Uncommon Offering.
Increases the amount of experience you get by 50%
Harvest's Call: Rare Offering.
Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure: Rare Offering.
Increases the chance of going to Mountain Resort by 75%
Blood Oath: Rare Offering.
Increases the chance of becoming the Hunter by 75%
Survivor's Pledge: Rare Offering.
Increases the chance of becoming the Hunted by 75%
Duo Dice: Rare Offering.
Increases the amount of experience you get by 75%
Hunter's Mark: Very Rare Offering.
Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman: Very Rare Offering.
Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier: Very Rare Offering.
Increases the amount of experience gained by 100%
submitted by LoyddSteroid
to bloodhuntPOD [link] [comments]
2023.06.09 23:56 funkykong84 Wouldn't you love a Peep Show prequel series?
Just imagine young Mark and Jez at Dartie, how they first met, how they formed their messed up bond and what kind of insane situations they got themselves in.
The only downside would be that we wouldn't get to see our favorite actors playing those two, but if they nailed the casting, it'd be brilliant
submitted by funkykong84
to MitchellAndWebb [link] [comments]
2023.06.09 23:56 Zoinksmybrother Techs of Reddit, I need hopup help!
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I opened up my (literally brand new) gun to give the barrel a swab and the little metal ring (I don't know what it's called) from the barrel has become stuck inside the hopup assembly, and in an attempt to get it unstuck, I have completely disassembled my hopup unit. submitted by Zoinksmybrother to airsoft [link] [comments]
Please help me determine how to fix this problem or if I should just order a new hopup unit all together.
2023.06.09 23:53 CompleteLeave 27/PST/PC & PS5 - Looking for a gamer buddy or to make a group, especially for Fortnite Zero Builds!
I play a lot of videogames, some of my favorite series are; Persona, Shin Megami Tensei, Xenoblade Chronicles, Halo, Dark Souls, Elden Ring, Monster Hunter, Fire Emblem, Resident Evil, etc. I'm currently playing through Diablo 4 on PC and my Steam Deck. Super excited for Persona 3 Reloaded!
My most played online game at the moment is Fortnite, I started playing during Chapter 3, Season 2 when zero builds was finally implemented and I've been in love with the game ever since.
Mainly looking for people to play Fortnite with, my friends aren't too excited about this season and I'd like to find a duo or a squad to play with. I really only play Zero Build, I'm down for casual or ranked (currently Gold II). I do have other games such as Diablo 4, Monster Hunter Rise, Remnants from the Ashes, etc. I'd be down to play but I'm primarily looking for people to play Fortnite with. Ideally looking for people who play to have fun but also try to win.
If you'd like to be gaming buddies; don't be toxic, sexist, homophobic, etc. Also please have good connection and ideally you're willing to VC on Discord or something.
If you'd like to play sometime, please DM me with your age, timezone and what you play on! Hopefully we're able to vibe and have some fun :)
submitted by CompleteLeave
to GamerPals [link] [comments]
2023.06.09 23:53 spicyitallian Not that it matters, but is it considered cheese to stop malenia's waterfowl with a frost pot?
For my first elden ring run I'm committing to zero cheese and zero summons.
I found out about the frost pot organically by throwing it when she happened to set up for waterfowl.
Is this considered cheesing? Not that it matters since I'm having fun anyway, just curious
submitted by spicyitallian
to Eldenring [link] [comments]
2023.06.09 23:52 simplythrown Redness on crown of scalp, folliculitis, follow up question (just seen a derm)
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Hi, submitted by simplythrown to DermatologyQuestions [link] [comments]
Hopefully someone knowledgeable can answer for me. So I just saw a dermatologist (who is a PA), and she assured me I had folliculitis and angiomas and that I'm fine and whatever is on my scalp (even a pink looking scar that caused hair loss she called a mole/angioma that randomly appeared).
She prescribed me a clindamycin cream. Here's my concern..
I mentioned how I thought the crown of my scalp was red and she didn't seem to notice. I asked again and she looked and said "oh well looks like you got a little sun" and to wear sun screen, blah blah.
In the heat of the moment I didn't tell her that I wear a hat a lot, and I haven't really been in any direct exposure to the sun, definitely not long enough to get sun burn?
So my question/concern is what could it be? Did she miss something? Is it just the picture making it look this way (like a big red ring around my crown) compared to the human eye? Is there something else underlying I should worry about? Is it folliculitis related?
2023.06.09 23:50 Old-Constant4411 Goofy Necromancer Idea
Alright, so there's a silly idea I plan on using with a necromancer character for an upcoming game. Came here looking for some input. This is by no means the entire premise of the character, just a bit of flair to add some uniqueness, and get a good rise out of the group.
Step 1 - get a crawling claw as a familiar
Step 2 - amputate a hand and have said claw jammed into the stump, acting like a prosthetic. Group just looks at it as "oh that's unique."
Step 3 - cast Catapult using the claw as the ammunition...
So the necromancer points his fist at someone, and his hand suddenly rockets across the battlefield to deliver the spell damage with a punch. The claw then scuttles back to its owner, and "reloads" itself back into the stump it was originally housed in. As a DM or the fellow PCs, how would you react to someone doing this?
submitted by Old-Constant4411
to DnD [link] [comments]
2023.06.09 23:49 spookyjuliette my apple watch things i am my brother
my entire family (there are 5 of us) share one icloud, apple id, everything (it’s my dads) and it’s always been a real headache whenever one of us gets a new device. today i got the second generation apple watch se (my brother and mom have apple watches) and the watch thinks i am my brother, as in it’s showing his rings and his records. what should i do? can i make a seperate profile on my dads icloud for myself so i can put my phone, watch, macbook, ipad, and all my stuff on it? how would i go about that?
products: i have an iphone 12, apple watch 2nd gen se, macbook air, and ipad mini. i just want all my stuff to be separate but i don’t really know how to go about this. we also share on big apple music profile, could i have my own?
sorry if this is a clunky question but it’s been bothering me for years!
submitted by spookyjuliette
to applehelp [link] [comments]
2023.06.09 23:48 Basic_Writer_8224 Access Control Blacklist
I have used access control to blacklist my ring doorbell. It hasn’t recorded video however it does display a motion event in event history. How is this possible if it is truly blacklisted?
submitted by Basic_Writer_8224
to TpLink [link] [comments]
2023.06.09 23:47 BegginMeForBirdseed What are the best and worst translations from live action to animation and vice versa?
Across the live action movies and shows, as well as the 2D and 3D animated series. Having animated characters make the jump to live action used to be unheard of in this franchise, but it's been happening increasingly often with the newer Disney+ series. My personal criteria mainly revolves around how much the design captures the "vibe" of the character as they were originally portrayed, rather than how closely they mimic each other visually. The cartoons can take many design liberties and still look good. With all that out of the way, what are your standout picks for best and worst design transitions? Anakin and Obi-Wan
both look incredible in the Tartakovsky Clone Wars art style, across all the seasons. They look every inch the badass war heroes that old Ben Kenobi described back in the first film.
Also from the OG Clone Wars series, General Grievous
received a notorious glow-up from the movies (though Revenge of the Sith was released after his debut in the show, so technically, his cinematic version is more of a downgrade). I always loved how sleek and shark-like he looks in this art style, and I much prefer the white and red cape. Very regal and intimidating. My one piece of constructive criticism is that they should have made his gross organic bits more visible to emphasise that he is more than a simple droid. Also, is his crotch magnetic to lightsaber hilts? Count Dooku
in The Clone Wars is one of my least favourite designs ever. They completely butchered this character. The Tartakovsky version
was pretty good, but it kickstarted the trend of Dooku being portrayed with a ridiculous pointy beard and an almost cubical head, as if to emphasise his evilness even more. What I really dislike about the 2008 design is that it removes the refined style and class that defines Dooku's character and that in turn fed into the generally weaker writing. The 3D model can barely emote through this massive beard and brutish brow, so he always has this unmoving scowl. Christopher Lee's Dooku was rarely angry. He was calm, suave, menacing, good-humoured. He was Dracula with a lightsaber. In TCW, he looks more like Frankenstein's Monster. I wouldn't blame Lee if he was insulted by this design.
Does Han Solo from the Holiday Special
even bare mentioning? Just... what the hell were they thinking? It doesn't even work as a Vanity Fair caricature. From the same special, I actually like how they gave C-3PO
much more articulated joints and movements. He comes off as suitably more expressive and, well, animated.
This one also almost goes without saying, but the live action rendition of the Grand Inquisitor
in the Obi-Wan Kenobi show left much to be desired. Even beyond the shoddy makeup that doesn't make him look remotely Utapaun, I don't think Rupert Friend was a great casting choice. He lacks the cut, slender figure and the overall intimidation factor. Even without knowledge of how the character looked in Rebels, he just looks like a goofball here.
This one is definitely cheating because he technically already is an animated character, but Jar Jar
of all people looks good in TCW art style. I like how his costume combines his shabby hillbilly look from Episode I and the more formal senatorial gown he wore in Episode II, with an added splash of colour to balance it out.
In terms of character designs, Rebels probably has the most severe hit/miss ratio of any Star Wars animated show. For the most prominently featured film characters, I think they did a good job, though the designs differ quite radically. Darth Maul
suddenly has this lean and slipper'd Pantaloon look going on, but I love how vibrant his skin and tattoos look. Then you have Yoda
, who looks like an ageing heroin addict.
Anyway, enough from me, what are your picks?
submitted by BegginMeForBirdseed
to StarWarsCantina [link] [comments]