2013.02.09 21:39 Factorio
2021.05.20 17:36 coniferous-1 Factorio... in Space! Dedicated to the space exploration Mod of factorio
2014.10.30 17:25 charles15 Factorio Let's Plays
2023.03.25 07:27 goddess_steffi_graf If you "have to have a wiki open" while playing a game for the first time, then 99% chance that you're the problem, not the game design!!!!
2023.03.19 17:35 NintendoSwitchMods r/NintendoSwitch Game of the Year 2022 Voting Results!
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Splatoon 3 | 1011 | 59.5% |
2 | It Takes Two | 273 | 16.1% |
3 | TMNT: Shredder’s Revenge | 184 | 10.8% |
4 | Nintendo Switch Sports | 144 | 8.5% |
5 | Kirby’s Dream Buffet | 86 | 5.1% |
Total | - | 1698 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | It Takes Two | 699 | 43.0% |
2 | TMNT: Shredder’s Revenge | 371 | 22.8% |
3 | Portal Companion Collection | 337 | 20.8% |
4 | Kirby's Dream Buffet | 217 | 13.4% |
Total | - | 1624 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Kirby and the Forgotten Land | 943 | 55.3% |
2 | Nintendo Switch Sports | 458 | 26.9% |
3 | Lego Star Wars: The Skywalker Saga | 304 | 17.8% |
Total | - | 1705 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Mario + Rabbids: Sparks of Hope | 621 | 43.1% |
2 | Triangle Strategy | 508 | 35.3% |
3 | Tactics Ogre Reborn | 162 | 11.2% |
4 | Chained Echoes | 112 | 7.8% |
5 | Floppy Knights | 38 | 2.6% |
Total | - | 1441 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 572 | 33.3% |
2 | Persona 5 Royal | 442 | 25.7% |
3 | Pokémon Legends: Arceus | 351 | 20.4% |
4 | Pokémon Scarlet and Violet | 187 | 10.9% |
5 | Live A Live | 86 | 5.0% |
6 | Triangle Strategy | 79 | 4.6% |
Total | - | 1717 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Pokémon Legends: Arceus | 972 | 59.3% |
2 | Tunic | 424 | 25.9% |
3 | Return to Monkey Island | 159 | 9.7% |
4 | Harvestella | 83 | 5.1% |
Total | - | 1638 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Splatoon 3 | 440 | 27.2% |
2 | Bayonetta 3 | 405 | 25.1% |
3 | Fire Emblem Warriors: Three Hopes | 242 | 15.0% |
4 | Neon White | 215 | 13.3% |
5 | TMNT: Shredder's Revenge | 199 | 12.3% |
6 | SIFU | 115 | 7.1% |
Total | - | 1616 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | TMNT: Shredder's Revenge | 713 | 55.6% |
2 | Capcom Fighting Collection | 291 | 22.7% |
3 | River City Girls 2 | 204 | 15.9% |
4 | Them's Fightin' Herds | 75 | 5.8% |
Total | - | 1283 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Nintendo Switch Sports | 566 | 39.4% |
2 | Kirby’s Dream Buffet | 270 | 18.8% |
3 | Mario Strikers: Battle League | 242 | 16.8% |
4 | OlliOllie World | 206 | 14.3% |
5 | Cursed to Golf | 89 | 6.2% |
6 | MLB The Show 20 | 65 | 4.5% |
Total | - | 1438 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Inscryption | 571 | 47.1% |
2 | Digimon Survive | 309 | 25.5% |
3 | Signalis | 243 | 20.0% |
4 | Saturnalia | 89 | 7.3% |
Total | - | 1212 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Kirby and the Forgotten Land | 920 | 57.9% |
2 | Sonic Frontiers | 206 | 13.0% |
3 | Neon White | 180 | 11.3% |
4 | Rogue Legacy 2 | 128 | 8.1% |
5 | Shovel Knight Dig | 119 | 7.5% |
6 | Tinykin | 35 | 2.2% |
Total | - | 1588 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Portal Companion Collection | 844 | 61.5% |
2 | Return to Monkey Island | 269 | 19.6% |
3 | Dorf Romantik | 123 | 9.0% |
4 | A Little to the Left | 90 | 6.6% |
5 | ElecHead | 47 | 3.4% |
Total | - | 1373 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Taiko no Tatsujin: Rhythm Festival | 562 | 51.4% |
2 | Melatonin | 216 | 19.7% |
3 | Soundfall | 174 | 15.9% |
4 | The Artful Escape | 142 | 13.0% |
Total | - | 1094 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | 13 Sentinels: Aegis Rim | 434 | 37.7% |
2 | Digimon Survive | 264 | 22.9% |
3 | AI: THE SOMNIUM FILES – nirvanA Initiative | 239 | 20.8% |
4 | Aviary Attorney | 116 | 10.1% |
5 | I was a Teenage Exocolonist | 98 | 8.5% |
Total | - | 1151 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | No Man's Sky | 633 | 47.3% |
2 | Factorio | 431 | 32.2% |
3 | Harvestella | 219 | 16.4% |
4 | Needy Streamer Overload | 54 | 4.0% |
Total | - | 1337 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 462 | 29.2% |
2 | Persona 5 Royal | 443 | 28.0% |
3 | Kirby and the Forgotten Land | 345 | 21.8% |
4 | Nier: Automata | 243 | 15.4% |
5 | Triangle Strategy | 44 | 2.8% |
5 | Live A Live | 44 | 2.8% |
Total | - | 1581 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 571 | 36.3% |
2 | Kirby and the Forgotten Land | 525 | 33.4% |
3 | Tunic | 342 | 21.8% |
4 | Signalis | 68 | 4.3% |
5 | Atelier Sophie 2: The Alchemist of the Mysterious Dream | 65 | 4.1% |
Total | - | 1571 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 603 | 41.7% |
2 | The Stanley Parable: Ultra Deluxe Edition | 422 | 29.2% |
3 | 13 Sentinels: Aegis Rim | 200 | 13.8% |
4 | Triangle Strategy | 153 | 10.6% |
5 | Chained Echoes | 67 | 4.6% |
Total | - | 1445 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 480 | 30.3% |
2 | Kirby and the Forgotten Land | 451 | 28.5% |
3 | Pokémon Scarlet/Violet | 249 | 15.7% |
4 | Inscryption | 235 | 14.8% |
5 | Neon White | 142 | 9.0% |
6 | Tinykin | 26 | 1.6% |
Total | - | 1583 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 620 | 41.2% |
2 | No Man’s Sky | 396 | 26.3% |
3 | Nier: Automata | 346 | 23.0% |
4 | Bayonetta 3 | 144 | 9.6% |
Total | - | 1506 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 595 | 40.2% |
2 | Portal 2 | 553 | 37.4% |
3 | Fire Emblem Warriors: Three Hopes | 186 | 12.6% |
4 | Triangle Strategy | 101 | 6.8% |
5 | Neon White | 45 | 3.0% |
Total | - | 1480 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Persona 5 Royal | 527 | 33.0% |
2 | Portal Companion Collection | 376 | 23.6% |
3 | Nier: Automata | 249 | 15.6% |
4 | Stanley Parable Ultra Deluxe | 177 | 11.1% |
5 | Live A Live | 171 | 10.7% |
6 | Tactics Ogre Reborn | 96 | 6.0% |
Total | - | 1596 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 491 | 28.3% |
2 | Pokémon Legends: Arceus | 423 | 24.4% |
3 | Kirby and the Forgotten Land | 403 | 23.2% |
4 | Splatoon 3 | 287 | 16.5% |
5 | Mario + Rabbids: Sparks of Hope | 79 | 4.5% |
6 | Fire Emblem Warriors: Three Hopes | 54 | 3.1% |
Total | - | 1737 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Elden Ring | 867 | 56.3% |
2 | Stray | 259 | 16.8% |
3 | God of War Ragnarok | 258 | 16.8% |
4 | Horizon Forbidden West | 123 | 8.0% |
5 | Pentiment | 32 | 2.1% |
Total | - | 1539 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Mario Kart 8 Deluxe - Booster Course Pass | 731 | 45.4% |
2 | Cuphead: The Delicious Last Course | 369 | 22.9% |
3 | Monster Hunter Rise: Sunbreak | 326 | 20.3% |
4 | Xenoblade Chronicles 3 Expansion Pass | 183 | 11.4% |
Total | - | 1609 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Mario Kart 8 Deluxe | 769 | 45.4% |
2 | Dead Cells | 381 | 22.5% |
3 | Monster Hunter Rise: Sunbreak | 259 | 15.3% |
4 | No Man's Sky | 175 | 10.3% |
5 | Fortnite | 92 | 5.4% |
6 | Snowrunner | 16 | 0.9% |
Total | - | 1692 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Cult of the Lamb | 425 | 29.2% |
2 | Tunic | 350 | 24.0% |
3 | Inscryption | 241 | 16.5% |
4 | Neon White | 214 | 14.7% |
5 | Chained Echoes | 167 | 11.5% |
6 | Lil Gator Game | 60 | 4.1% |
Total | - | 1457 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Fall Guys | 921 | 69.4% |
2 | Overwatch 2 | 285 | 21.5% |
3 | Guardian Tales | 122 | 9.2% |
Total | - | 1328 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Monolith Soft | 711 | 54.4% |
2 | Platinum | 308 | 23.6% |
3 | Ubisoft Milan | 147 | 11.3% |
4 | Ben Esposito | 83 | 6.4% |
5 | Matthias Linda | 57 | 4.4% |
Total | - | 1306 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Square Enix | 583 | 39.5% |
2 | Atlus | 421 | 28.5% |
3 | Devolver Digital | 316 | 21.4% |
4 | Annapurna Interactive | 155 | 10.5% |
Total | - | 1475 | - |
Rank | Name | Votes | Percent |
---|---|---|---|
1 | Xenoblade Chronicles 3 | 532 | 31.5% |
2 | Kirby and the Forgotten Land | 486 | 28.7% |
3 | Pokémon Legends: Arceus | 444 | 26.3% |
4 | Triangle Strategy | 91 | 5.4% |
4 | Neon White | 91 | 5.4% |
6 | Chained Echoes | 47 | 2.8% |
Total | - | 1691 | - |
2023.03.15 22:05 GavrielBA Circuit Networks: How to make inserter send specified ratios of different resources?
2023.03.15 21:02 Mr-Doubtful Trying to destroy all visible biters/bases on a server but console command errors
2023.03.15 11:09 Chassx2 World of Isandor is seeking new players and DM's for our PW
2023.03.13 04:40 RaiseOpen5247 What are these blueprint logic combinators for?
![]() | submitted by RaiseOpen5247 to factorio [link] [comments] https://preview.redd.it/v95flaw74dna1.png?width=869&format=png&auto=webp&s=8a1b1d9dca181170f23504ff857079d28ee258c9 The factorio wiki's constant combinator page says: The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the arithmetic combinator and decider combinator). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal.Still I didn't understand what are these for. |
2023.03.11 23:26 in_the_limit Guidelines for modules in nullius?
2023.03.11 09:52 duskwuff Blueprint JSON schema?
2023.03.05 22:48 Hell_Diguner Combinators are Hard
2023.03.05 17:35 Itsthejoker Adding hysteresis to your circuit network
2023.02.28 18:15 JLHawkins Latch Logic Chest
![]() | I wanted a logic chest that did the following: submitted by JLHawkins to factorio [link] [comments]
I am very new to circuits so this might be old hat to many. For those new or newer to circuits, hopefully this is both useful and informative. This solution can be deployed in a number of scenarios:
Latch Logic ChestImgur library of these images: https://imgur.com/a/GJ5VWas Latch Logic Chest - Overview Latch Logic Chest - Logic Latch Logic Chest - Wiring Here is how to configure each of the decider combinators from left to right, as well as the lamp and the constant combinator. NOTE: The requester chest also requires a single setting change, which isn't included as a screenshot because I wanted to encourage reading and thus understanding this RS latch concept. :) Latch Logic Chest - 1 This is the number that will set (ENABLE) the switch. Latch Logic Chest - 2 This is the number that will reset (DISABLE) the switch. Latch Logic Chest - 3 Latch Logic Chest - 4 Latch Logic Chest - 5 This lamp is optional and serves only to let you know that the switch is in the set state. You can omit it entirely if you wish. Latch Logic Chest - 6 This is what you want the requester chest to ask for when it is enabled. You can add as many items and as many of each item as you want here. Now to turn it all on just set the requester chest to set requests instead of the default of read contents. I hope this proves useful and I look forward to hearing how others put this to use in their designs. |
2023.02.28 00:26 AnonymousRandPerson Belt transport system
{ "id": 0, "name": "Belt transport system", "description": "The belt transport system is a core mechanic in the game Factorio. There are three in-game belt types: transport belt (yellow), fast transport belt (red), express transport belt (blue).", "links": { "website": [ "https://wiki.factorio.com/Belt_transport_system" ], "subreddit": [ "factorio" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 160-164": [ [ 255, 547 ], [ 251, 550 ], [ 249, 553 ], [ 249, 562 ], [ 251, 565 ], [ 255, 568 ], [ 312, 568 ], [ 312, 562 ], [ 256, 562 ], [ 255, 561 ], [ 255, 554 ], [ 256, 553 ], [ 329, 553 ], [ 329, 550 ], [ 326, 547 ] ], "143-159": [ [ 255, 547 ], [ 251, 550 ], [ 249, 553 ], [ 249, 562 ], [ 251, 565 ], [ 255, 568 ], [ 322, 568 ], [ 322, 562 ], [ 256, 562 ], [ 255, 561 ], [ 255, 554 ], [ 256, 553 ], [ 322, 553 ], [ 322, 547 ] ], "6-142": [ [ 255, 547 ], [ 251, 550 ], [ 249, 553 ], [ 249, 562 ], [ 251, 565 ], [ 255, 568 ], [ 330, 568 ], [ 330, 562 ], [ 256, 562 ], [ 255, 561 ], [ 255, 554 ], [ 256, 553 ], [ 330, 553 ], [ 330, 547 ] ] }, "center": { "T:0-1, 160-164": [ 284, 550 ], "143-159": [ 286, 565 ], "6-142": [ 288, 565 ] } }
2023.02.28 00:23 AnonymousRandPerson Underground belt
{ "id": 0, "name": "Underground belt", "description": "An underground belt is a part of the belt transport system in Factorio that allows belt systems to go underground.", "links": { "website": [ "https://wiki.factorio.com/Underground_belt" ], "subreddit": [ "factorio" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 160-164": [ [ 312, 560 ], [ 312, 568 ], [ 319, 568 ], [ 319, 563 ], [ 317, 561 ], [ 315, 560 ] ], "152-159": [ [ 322, 547 ], [ 322, 553 ], [ 329, 553 ], [ 329, 563 ], [ 327, 561 ], [ 325, 560 ], [ 322, 560 ], [ 322, 568 ], [ 329, 568 ], [ 329, 547 ] ], "143-151": [ [ 322, 560 ], [ 322, 568 ], [ 329, 568 ], [ 329, 563 ], [ 327, 561 ], [ 325, 560 ] ] }, "center": { "T:0-1, 160-164": [ 315, 564 ], "152-159": [ 326, 565 ], "143-151": [ 325, 564 ] } }
2023.02.25 23:34 Jubei_ Internal Item list similar to what's on the vanilla wiki?
2023.02.23 15:36 VertWheeler35 starulebound my beloved :(
![]() | submitted by VertWheeler35 to 196 [link] [comments] |
2023.02.19 22:32 AnonymousRandPerson Factorio-Romania heart
{ "id": 0, "name": "Factorio-Romania heart", "description": "A heart with the colors of the Factorio logo and the flag of Romania.", "links": { "website": [ "https://factorio.com/", "https://en.wikipedia.org/wiki/Romania" ], "subreddit": [ "factorio", "Romania" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 123-148": [ [ 1547, 553 ], [ 1544, 556 ], [ 1544, 558 ], [ 1549, 563 ], [ 1554, 558 ], [ 1554, 556 ], [ 1551, 553 ] ] }, "center": { "T:0-1, 123-148": [ 1549, 557 ] } }
2023.02.19 22:28 AnonymousRandPerson Laser turret
{ "id": 0, "name": "Laser turret", "description": "A laser turret is a building in Factorio used for defense.", "links": { "website": [ "https://wiki.factorio.com/Laser_turret" ], "subreddit": [ "factorio" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 99-159": [ [ 1559, 553 ], [ 1558, 554 ], [ 1556, 554 ], [ 1556, 556 ], [ 1557, 556 ], [ 1557, 562 ], [ 1565, 562 ], [ 1565, 558 ], [ 1566, 557 ], [ 1566, 554 ], [ 1564, 554 ], [ 1564, 553 ] ] }, "center": { "T:0-1, 99-159": [ 1561, 558 ] } }
2023.02.19 22:26 AnonymousRandPerson Splitters
{ "id": 0, "name": "Splitters", "description": "A splitter is a part of the belt transport system in Factorio that splits a belt in two.", "links": { "website": [ "https://wiki.factorio.com/Splitter" ], "subreddit": [ "factorio" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 73-156": [ [ 1489, 543 ], [ 1489, 553 ], [ 1492, 553 ], [ 1494, 551 ], [ 1494, 549 ], [ 1493, 548 ], [ 1494, 547 ], [ 1494, 545 ], [ 1492, 543 ], [ 1612, 543 ], [ 1612, 553 ], [ 1615, 553 ], [ 1617, 551 ], [ 1617, 545 ], [ 1615, 543 ] ], "157-159": [ [ 1612, 543 ], [ 1612, 553 ], [ 1615, 553 ], [ 1617, 551 ], [ 1617, 549 ], [ 1616, 548 ], [ 1617, 547 ], [ 1617, 545 ], [ 1615, 543 ] ] }, "center": { "T:0-1, 73-156": [ 1614, 546 ], "157-159": [ 1614, 550 ] } }
2023.02.19 22:16 AnonymousRandPerson Underground belts
{ "id": 0, "name": "Underground belts", "description": "Underground belts are parts of the belt transport system in Factorio that allows belt systems to go underground.", "links": { "website": [ "https://wiki.factorio.com/Underground_belt" ], "subreddit": [ "factorio" ], "discord": [ "factorio" ] }, "path": { "T:0-1, 148-156": [ [ 1486, 545 ], [ 1482, 547 ], [ 1482, 553 ], [ 1549, 553 ], [ 1549, 568 ], [ 1556, 568 ], [ 1556, 560 ], [ 1553, 560 ], [ 1549, 562 ], [ 1549, 553 ], [ 1489, 553 ], [ 1489, 545 ] ], "141-147": [ [ 1553, 560 ], [ 1549, 562 ], [ 1549, 568 ], [ 1556, 568 ], [ 1556, 560 ] ], "130-134": [ [ 1485, 546 ], [ 1483, 548 ], [ 1483, 553 ], [ 1489, 553 ], [ 1489, 546 ] ], "105-110": [ [ 1559, 561 ], [ 1557, 563 ], [ 1557, 568 ], [ 1563, 568 ], [ 1563, 561 ] ], "96-104": [ [ 1477, 526 ], [ 1474, 529 ], [ 1474, 533 ], [ 1482, 533 ], [ 1482, 553 ], [ 1557, 553 ], [ 1557, 568 ], [ 1563, 568 ], [ 1563, 561 ], [ 1560, 561 ], [ 1557, 564 ], [ 1557, 553 ], [ 1489, 553 ], [ 1489, 546 ], [ 1482, 546 ], [ 1482, 533 ], [ 1481, 533 ], [ 1481, 526 ] ], "91-95": [ [ 1477, 526 ], [ 1474, 529 ], [ 1474, 533 ], [ 1482, 533 ], [ 1482, 553 ], [ 1549, 553 ], [ 1549, 568 ], [ 1555, 568 ], [ 1555, 561 ], [ 1551, 561 ], [ 1549, 563 ], [ 1549, 553 ], [ 1489, 553 ], [ 1489, 546 ], [ 1485, 546 ], [ 1482, 549 ], [ 1482, 526 ] ], "81-90": [ [ 1477, 526 ], [ 1474, 529 ], [ 1474, 533 ], [ 1482, 533 ], [ 1482, 553 ], [ 1489, 553 ], [ 1489, 546 ], [ 1486, 546 ], [ 1482, 549 ], [ 1482, 533 ], [ 1481, 533 ], [ 1481, 526 ] ], "74-80": [ [ 1486, 547 ], [ 1483, 550 ], [ 1483, 553 ], [ 1489, 553 ], [ 1489, 547 ] ] }, "center": { "T:0-1, 148-156": [ 1552, 564 ], "141-147": [ 1553, 564 ], "130-134": [ 1486, 550 ], "105-110": [ 1560, 565 ], "96-104": [ 1485, 549 ], "91-95": [ 1478, 530 ], "81-90": [ 1478, 530 ], "74-80": [ 1486, 550 ] } }
2023.02.19 13:59 Kensaiwizard 10 Awesome Factorio Missions! Did you know?
![]() | submitted by Kensaiwizard to factorio [link] [comments] |
2023.02.18 21:03 tomster10010 algorithm for finding shortest non-overlapping paths between multiple sources and destinations
.SBBBB.. .....B.. .....B.. .....BT.Underground belt
.SBU.WUB.. .....WBB. .....WB.. ... .WBT.I think this can be graph G=(V,E) where each node is a coordinate on the graph that doesn't already have a building in it, and each node has edges that can be reached by a single belt or underground belt. One complication is that an underground belt can't turn on the same tile it comes out - it has to continue forward for at least one tile. I think this could be incorporated into the graph, but I'm not sure how.
2023.02.18 17:38 gumOnShoe Focus miner output to empty station
![]() | I finally figured out circuits, so this is a small accomplishment, but its my first circuit design that does anything remotely logical. Only thing "complicated" in my saves prior to this would be the RS switch, and I got that from wikis. submitted by gumOnShoe to factorio [link] [comments] I had a remote station that that was often accruing enough goods for 1-3 trains when demanded. And I had enough demand that would peak at about three trains but often only needed 1 train worth of goods. If I split all output equally to the 3 stations, it would mean there could be a long time between loads being ready and it could also mean some stations were grabbing too much. I wanted to rotate output since there was only a belts worth going into the buffer, but couldn't find a blueprint for that kind of circuit. Each station has a power of 2 red code to uniquely identify it & turns that red channel on when they exceed the minimum threshold. Then if the input belt is turned on for a stopped station, a pulser increments the yellow channel memory cell. 2 to the power of yellow yields the new green value, which turns on the appropriate belt. If all belts have reached their stop condition, it doesn't halt, it just rotates until it finds a station that has fallen below its needs. That full rotation is basically a return to default behavior. Circuits are weird, I'll be avoiding them now that I know how they work. I easily spent 10 hours just trying to figure this out when I could have just found another ore patch and tapped it. But, it bothered me so it exists and now I'm sharing. For folks not familiar with the modded components: Screenshot has mods, but you don't have to play with them. The red/blue boxes are basically continuous input/output without the need for inserters, they pull or push a full belt in or out of something. The gray boxes are just big storage containers. The stations are LTN stations, which just means they only provide ore when there's a station requesting ore. Think micro services for factorio. 1 belt into warehouse from miners, 3 out to stations with rotation to an empty station. The station with the train was recently halted and output is directed to light blue. Simplified, circuit only blueprint: works fine for vanilla. No rails/stations/storage. https://factorioprints.com/view/-NO_KpMGbcgOGtl3DgHr |